ashinadash [she/her] to games • 6 months agoI HAVE A SPECIAL INTEREST IN TACTICS OGRE: LET US CLING TOGETHER FOR THE SUPER FAMICOM, SEGA SATURN AND PLAYSTATIONmessage-squaremessage-square31 fedilinkarrow-up121file-text
arrow-up121message-squareI HAVE A SPECIAL INTEREST IN TACTICS OGRE: LET US CLING TOGETHER FOR THE SUPER FAMICOM, SEGA SATURN AND PLAYSTATIONashinadash [she/her] to games • 6 months agomessage-square31 Commentsfedilinkfile-text
minus-squareashinadash [she/her]hexagonhexbear2·6 months agoPlus the degree to which terrain and especially elevation/gravity affect combat... fucks........ link
minus-squareDessa [she/her]hexbear3·6 months agoHaving to plot around terrain is half the fun of a game like this! Games like Fire Emblem seem to miss this point link
minus-squareashinadash [she/her]hexagonhexbear2·6 months agoFr fr, nothing feels as goood as landing a crossbow shot for 80 damage from five tiles out of range from a rooftop link
minus-squareDessa [she/her]hexbear3·6 months agoSomething incredibly satisfying about shooting beyond range. It's even satisfying taking a shot you think will hit but gets blocked by terrain link
minus-squareashinadash [she/her]hexagonhexbear2·6 months agoLess satisfying when it hits an ally though guess how I found out Windshot can friendly fire... link
Plus the degree to which terrain and especially elevation/gravity affect combat... fucks........
Having to plot around terrain is half the fun of a game like this! Games like Fire Emblem seem to miss this point
Fr fr, nothing feels as goood as landing a crossbow shot for 80 damage from five tiles out of range from a rooftop
Something incredibly satisfying about shooting beyond range. It's even satisfying taking a shot you think will hit but gets blocked by terrain
Less satisfying when it hits an ally though guess how I found out Windshot can friendly fire...
And the AI will never let you live that down