I’m thinking about the AVGN and how Nintendo makes you pay to play shitty emulator games from like 50 years ago.
Especially for the very old games like atari lol
I’m thinking about the AVGN and how Nintendo makes you pay to play shitty emulator games from like 50 years ago.
Especially for the very old games like atari lol
they weren't hard for no reason, they were sucking quarters in arcades and spiking difficulty to mess with renting
I'm just quoting the person above me. But as much as you're right for a lot of games, the same doesn't really hold true for a lot of early PC games on tape or floppy.
Yeah those types of adventure games were cryptic from a combination of extending playtime, lack of technology to parse sentences, and a lack of understanding on how to explain stuff to players.
The extending playtime one is probably most important. These designers knew how small their games were and put a lot of obstacles in the way to keep players going with it. I played Zork as a kid and it took me weeks to finish. The current world record speedrun is 2 minutes 46 seconds. Zork was considered an enormous game when it came out.
In fairness they've managed to get even Morrowind down below 2min 30 these days.
Haha yeah I remember brewing potions to jump halfway across the map and give me high enough stats to one shot Dagoth Ur with a javelin. That game is amazingly broken and I adore it.
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