For me, it's the bullshit where no one ever brings up the shitty working conditions or bigotry in the gaming industry, but they will come together and loudly throw a tantrum about the developers not overworking themselves to make their treat 100% what they wanted.

I swear to god, gamers are the most product-brained people on the planet, they can't comprehend the idea of a development team having a vision for a game that doesn't match their own. They pretend that their complaints are "fighting the big multimillion corporation" when really they have no problem with soul-sucking corps that treat their employees like shit as long as the product caters to their specific tastes.

People were madder about Rockstar doing a remake with graphics they don't like than the 100+ work hours they made developers do to complete RD2

They're more annoyed that the Switch doesn't have PS5 Graphics and makes "baby games for Disney adults" than they are that Nintendo of America treats employees like shit

And you know the only reason they give half a shit about Blizzard's sexual harassment problems is that in their eyes Blizzard has been making "sub-par woke garbage" these days. If Fromsoftware was harassing their workers, they wouldn't care.

Instead of addressing the issue that the industry is bad as a whole because of capitalism, they will instead demand you vote with your wallet. Calling you a shill if you like anything from whatever company they have decided they hate at the time while ignoring problems from companies that create things they enjoy. If anyone points out that ethical consumption doesn't exist then you'll be called a hypocrite.

And they can't tell the difference between defending the workers that made a product and a giant corporation, either. It's really gross how they complain about overworked underpaid workers as "lazy devs"

Gamers delenda est. :gamer-gulag:

[end of my giant embarrassing rant]

  • UlyssesT [he/him]
    ·
    2 years ago

    The fact that they don’t even know what they want. Whenever a game developer “listens to the fans” only it pretty much always ends up as a trash product.

    This happened over and over and over and over and over and over again with every EPIC HARDCORE PVP FULL LOOT AND MAYBE PERMADEATH MMORPG that came out, quickly drove off most of its playerbase because it was EPIC HARDCORE PVP FULL LOOT AND MAYBE PERMADEATH and then the same toxic fans blamed the "sheep" for leaving the "wolves'" playground. :what-the-hell:

    • ssjmarx [he/him]
      ·
      2 years ago

      :marx: MMOs literally keep learning Marxism the hard way, and have to reverse-engineer planned economies where the player inputs are basically just there as a gameplay loop and not actually a meaningful economic input in order to prevent 1% of the playerbase from owning 80% of the high level gear.

      • UlyssesT [he/him]
        ·
        2 years ago

        Before the chuddy Randroid dev company behind Eve Online patched their game enough times to make it almost impossible to dethrone, or even inconvenience, their preferred landed gentry players (the beginning of the end was the appropriately named "Tyrannus" patch), it used to be heartening for me to see that the most successful alliances in 0.0 space were communistic, issuing gear to their members according to the roles they were expected to play. The day one "shares" system and all the corporate ideology throughout the game's lore and expected gameplay resulted in spoiled, lazy, and often ignorant assholes sitting on piles of game currency and landlording over vast sections of space, and the devs constantly tried to punish the space communists for rocking that yacht, I mean, boat. :porky-scared:

        • riseuppikmin [he/him]
          ·
          edit-2
          2 years ago

          Can you talk more about this (if you want to) because the whole thing sounds fascinating.

          • UlyssesT [he/him]
            ·
            2 years ago

            There used to be entire online museums full of media, videos, and more about this subject, but I'll see what I can find with a brief dig into what's left.

            https://forums.mmorpg.com/discussion/131752/ccp-accused-yet-again-of-corruption-and-bob-favouritism

            https://forums.mmorpg.com/discussion/116385/can-someone-give-an-in-depth-statement-regarding-the-bob-scandal

            For reference in this video down here, Kugutsumen was a player that exposed and whistleblew dev favoritism (including "roleplay events" that handed exclusive privileges to their favorites, including infinite run blueprints of Miner IIs early on before those were possible to get in-game any other way, along with other equipment which gave them a supply monopoly). He was banned from the game for his trouble, and that wasn't the last time the corporation were corrupt fucks about it.

            https://www.youtube.com/watch?v=KZQ4ejFq7BY

    • aaaaaaadjsf [he/him, comrade/them]
      ·
      edit-2
      2 years ago

      Yeah gamers always have these ridiculous ideas and wonder why your average person doesn't want to play this type of game. People that want every shooter game to essentially be a military simulation are the worst. Like when battlefield made sniper rifles do more damage over longer distances to eliminate quick scoping, every mil sim or gun nerd lost it because it was "unrealistic". Or when battlefield introduced experimental guns into their WW1 game so that there would be variety and the gamers lost their minds again because it wasn't historically accurate.

      I have ridiculous ideas too, like I want an open world racing game with realistic physics, but I can admit it's a niche thing that probably won't or shouldn't be made.