For me, it's the bullshit where no one ever brings up the shitty working conditions or bigotry in the gaming industry, but they will come together and loudly throw a tantrum about the developers not overworking themselves to make their treat 100% what they wanted.
I swear to god, gamers are the most product-brained people on the planet, they can't comprehend the idea of a development team having a vision for a game that doesn't match their own. They pretend that their complaints are "fighting the big multimillion corporation" when really they have no problem with soul-sucking corps that treat their employees like shit as long as the product caters to their specific tastes.
People were madder about Rockstar doing a remake with graphics they don't like than the 100+ work hours they made developers do to complete RD2
They're more annoyed that the Switch doesn't have PS5 Graphics and makes "baby games for Disney adults" than they are that Nintendo of America treats employees like shit
And you know the only reason they give half a shit about Blizzard's sexual harassment problems is that in their eyes Blizzard has been making "sub-par woke garbage" these days. If Fromsoftware was harassing their workers, they wouldn't care.
Instead of addressing the issue that the industry is bad as a whole because of capitalism, they will instead demand you vote with your wallet. Calling you a shill if you like anything from whatever company they have decided they hate at the time while ignoring problems from companies that create things they enjoy. If anyone points out that ethical consumption doesn't exist then you'll be called a hypocrite.
And they can't tell the difference between defending the workers that made a product and a giant corporation, either. It's really gross how they complain about overworked underpaid workers as "lazy devs"
Gamers delenda est. :gamer-gulag:
[end of my giant embarrassing rant]
I don't like that it's held to be shameful to not know how to play a game "optimally", especially once minmaxing has been thoroughly explored (i.e. once a game has been around for a bit.) There are two facets to this that I have a problem with. First, the more obvious point that no one knows how to play a certain game the moment they pick it up or after just fooling around with it for a bit - this is worst in multiplayer games, for somewhat understandable reasons, but it doesn't make it good. The second is that learning a game's systems and mastering them is often the very best part of playing it! I have looked for tips or guidance for so many games and had the whole experience spoiled (sometimes by my own seeking, admittedly) by an article or a person immediately skipping to the end of the process and just explaining what the best play or build is. I understand that teaching is a difficult skill, but it's so much better to explain to someone how certain things work or what aspects of a system are critical without robbing the player of experimenting and growing their ability. I'm lucky that my current fascination, Dominions, is "unsolved" and extremely complicated, so people are still finding new strats and builds and guides are incomplete or just suggest one viable course of action among many.
Dominions 5?
Yeah. Love that shit. Lots of little dudes with spears, crazy mythological monsters and wizards from all over the world, way too many spells, and extremely arcane mechanics.
I'll say that even in that game, I have been disappointed to learn the rather smaller number of "meta" spells and builds. Luckily there's not really any magic bullets, but I wish elementals and foul vapors weren't so consistently good.
🤮🤮🤮 Fucking soy as hell, peak NPC brain right here it's like they can't stop behaving like subservient gormless efficiency-maximizing cucks to the elite even in their "spare time". So obvious that gaming is pure cope to these morons since they aren't even aiming to play for their own individual sense of fun.