:walking-dead: Don't believe his lies etc etc :walking-dead:

  • macabrett
    ·
    1 year ago

    Agreed, but that's still an incredibly small team for a game of that scale.

    • KobaCumTribute [she/her]
      ·
      edit-2
      1 year ago

      Dev studio scales are weird. Like NMS has a dozen or so people working on it, turning out regular updates that are a bit small but still impressive for so few people. Then there's Bungie, with its ~800 employees now turning out stuff that's kind of big but always feels half finished, or BHVR with its ~800 employees who turn out a single killer and 1-2 survivors every 3 months (although it has multiple studios and only one of them is working on DbD, DbD is its only particularly successful game).

      Then there's CIG that I'm pretty sure has over 1,000 employees that turn out fuck all on an extremely slow timescale.