Write me 1500 words on how 1999's Homeworld and 2001's Halo:CE, having similar overall settings and plot structures, used their groundbreaking scores to tell very different stories.

Then I'll accord you the right to have an opinion about... idk... Secrets of the Magic Crystal.

Track in link is the choral version of Samuel Barber's Angus Dei - Adagio for Stings as prepared for Homeworld. Arguably one of the most iconic tracks in the history of gaming. Gamers of a certain age will still feel their spine tingle and their throat close up...

  • 7bicycles [he/him]
    ·
    2 years ago

    Write me 1500 words on how 1999’s Homeworld and 2001’s Halo:CE, having similar overall settings and plot structures, used their groundbreaking scores to tell very different stories.

    I'm kind of curious as to why the score is so important. I'd argue Homeworld has themes of being scrappy and rebuilding after your homeplanet apocalypsed (twice, basically) which it even ties into corresponding game dynamics while Halo has themes (garbage as they may be) of being the just cool super soldier for a quasi-fascistic regime and pulls that one off quite nicely.

        • 7bicycles [he/him]
          ·
          2 years ago

          Cheers but the question is weird. Trying to bisect or analyze a multimedial format via it's music specifically is such an odd approach to the question here. I don't think anybody objects to the idea that music or art design or anything is art, do they? But a book doesn't get better because it has cool cover art and a nice font.