Write me 1500 words on how 1999's Homeworld and 2001's Halo:CE, having similar overall settings and plot structures, used their groundbreaking scores to tell very different stories.

Then I'll accord you the right to have an opinion about... idk... Secrets of the Magic Crystal.

Track in link is the choral version of Samuel Barber's Angus Dei - Adagio for Stings as prepared for Homeworld. Arguably one of the most iconic tracks in the history of gaming. Gamers of a certain age will still feel their spine tingle and their throat close up...

  • AssortedBiscuits [they/them]
    ·
    2 years ago

    Game is art. Too bad the artform is largely reactionary and creatively bankrupt, making it reactionary art. At best, you have select games that are progressive. And to counter this, I can point to entire genres (H-games, gacha bulllshit, war crime simulators) that are completely irredeemable. I think having an entire game genre that preys upon and financially ruins people with addictive personalities is completely fucked. When's the last time you've heard a song or a movie materially ruin someone's life like a gacha game?

    Beyond the irredeemably reactionary genres, they are plenty of fascist and reactionary games as well. But the reverse is completely untrue: there's no such thing as a revolutionary game. The closest is probably Thatcher's Techbase or Fursan al-Aqsa. I do not know any other artform that simultaneously has irredeemably reactionary genres without revolutionary genres to at least balance things out. Where's the game equivalent of constructivism or socialist realism? When even an otherwise good game like Stardew Valley peddles in warcrime apologia despite having no reason to do so whatsoever, I knew I need to begin divesting in this crappy artform.

    Let's take painting as an example. Reactionary paintings include loli shit and fascist propaganda from fascist regimes like Nazi Germany and cringey online communities like /pol/. Revolutionary paintings include social realist paintings and art made during the Cultural Revolution. You could argue that the reactionary paintings outnumber the revolutionary paintings, but there's at least something. There's reactionary and revolutionary (and everything else in between) paintings being painted everyday. Games have nothing. It's not the fact that reactionary games exist (we live in a reactionary society, which means most art that comes from that society, games included, will be reactionary), but it's the complete absence of revolutionary games that cause me to give up on the genre.

    Besides painting, let's consider another artform: poetry. I could think of plenty of revolutionary poems, poems written by Mao and Ho, poems written by Black Panthers like Huey Newton or Assata Shakur, poems written by Palestinians who yearn for the destruction of the Zionist entity and the liberation of Palestine. If anything, it's to poetry's credit that I can't think of reactionary poems, certainly not reactionary poem genres. I guess there's that unfortunate poem by Lovecraft called "On the Creation of N-words." When I think of a reactionary poem, I think of some medieval romance that shits on the peasantry and sucks off the king.

    • ssjmarx [he/him]
      ·
      2 years ago

      Revolutionary paintings include social realist paintings and art made during the Cultural Revolution

      If that's your definition of revolutionary art then the lack of revolutionary video games is purely an accident of history. Games have barely existed for a couple decades, and they've only had pretentions of artistry for about half of their history. There has never been a cultural revolution to make games during, or a proletarian government finding the creation of games - unless there are examples in North Korea or Vietnam that I'm unaware of - but eventually there will be, and your thesis will be shattered like all capitalist realist thought.

      • AssortedBiscuits [they/them]
        ·
        2 years ago

        your thesis will be shattered like all capitalist realist thought.

        You can wait for the one (1) revolutionary game to finally appear in your lifetime, or you can find something better to do with your time.

      • 7bicycles [he/him]
        ·
        2 years ago

        Games have barely existed for a couple decades, and they’ve only had pretentions of artistry for about half of their history.

        What's the art definition here. If I go by 1972s pong as the starting date for video games and go halfway up to now I land at 1997 which seems way later than when games introduced more than absolutely barebones stories (Secret of Monkey Island came out 7 years earlier) but way to soon before we enter the video games are art (they are movies with interactivity) thing that plagues us to this day

    • RangeFourHarry [they/them]
      ·
      edit-2
      2 years ago

      I don’t believe that revolutionary games don’t exist - or, to be more accurate, I don’t believe that revolutionary games can’t exist.

      I feel like, especially in the poetry section, that everything cited has been filtered by time. I’m 100% positive reactionary poetry does exist, it’s just not something my disabled, feminist, literature professor would have taught me.

      Not to say that your mass market, “triple aye” game isn’t lib, reactionary, or outright fascist, I just feel that those politics are picked up and communicated because of the means by which those games were produced, and not because the entire medium is reactionary.

      • AssortedBiscuits [they/them]
        ·
        2 years ago

        No artform is inherently reactionary because art as a superstructure reflects the economic base in which it is created. The problem with videogames that other artforms like poetry don't face is that videogames don't predate capitalism and not only do they not predate capitalism, they were developed during a particular stage of capitalism: neoliberalism. It also doesn't help that the two capitals of gaming development, the US and Japan, are two neoliberal post-industrial societies where their capitalist subjects have fully internalize capitalist realism or that people with the skillset needed to develop videogames come from labor aristocrat or petty bourgeois backgrounds or that developing a videogame requires significant amount of time and capital that most proles do not have access to. All of this casts a dark shadow over the artform.

        My divestment from gaming is more of the realization that in the time it takes to finally play the one (1) revolutionary game, I could've read every single one of Mao's and Ho's and Newton's and Shakur's poetry and then some. This doesn't mean that I've stopped playing videogames (gaming while listening to a podcast or an audiobook is a killer combo). And if a socialist game dev wants to develop the first revolutionary game, they should by all means do so.

    • HumanBehaviorByBjork [any, undecided]
      ·
      2 years ago

      preparing my 1500 words defending H games but getting distracted by the research. here's what i have so far to tide you over

      In 1992, Phillips InfoVision released The Flowers of Robert Mapplethorpe for the CDi.

    • Frank [he/him, he/him]
      hexagon
      ·
      2 years ago

      This is only 402 words, less than a third of the required length. Get outta here!

    • robot_dog_with_gun [they/them]
      ·
      2 years ago

      H-games

      there are a bunch of indie queer visual novels. Even straight up porn for lonely cishet dudes probably prevents rape.