I hated how nonexistent the party interactions were. They basically already had stock characters, but due to the way you pick party members in any order they failed to create any meaningful bonds between the characters, which is one of the reasons I like old school JRPGs. If you want a similar but much better experience, try Grandia
The second one has a lot more interactions between the characters both during battles and for in-town travel banter. It felt a lot less "mechanical" than the first one overall; for example, they put a ton of extra work into sprite animations.
I hated how nonexistent the party interactions were. They basically already had stock characters, but due to the way you pick party members in any order they failed to create any meaningful bonds between the characters, which is one of the reasons I like old school JRPGs. If you want a similar but much better experience, try Grandia
The second one has a lot more interactions between the characters both during battles and for in-town travel banter. It felt a lot less "mechanical" than the first one overall; for example, they put a ton of extra work into sprite animations.