Two correct opinions, carry weight and vats are both bad. My own preferred solutions are player.modav carryweight <arbitrarily large number> and just never using vats but bullet time mod sounds interesting.
vats exists because of the original games and the transition to 3D. the bullet time sounds like what they did in later beth games after losing the plot, and that sucks.
you're not supposed to pick every fucking thing up either lmao. you all having a hoarding problem isn't bad game design.
Personally I thought VATS was around because the actual shooting in F3 and NV was awful.
Infinite carry weight is good, all it does is prevent boring inventory sorting where pencils end up being one of the most profitable items in the game because they have 0 weight.
I'll give you Dead Money's final vault, but I think that's about the only time it matters? And this is probably just a me thing but I usually don't replay DM (or HH, or LR).
that's when it has major narrative purpose. the rest of the time you're simply not meant to be carrying all that trash loot like some hoarder. That stuff is there to make the world not be empty, not for you to have 20 sets of armor and 400 desk fans in your bag
Eh the difference between infinite carry weight and not, for me at least, are two things: first, it means I don't have to fast travel to player housing to drop things off or switch loadouts, which is a QoL thing to skip busywork and load screens. Second, it slightly increases the player's economic power but imo the economies of the games are broken easily enough that this isn't really a concern.
VATS made sense in 1 & 2 due to the third-person isometric design. It feels clunky and shoehorned in a first-person setting. The gunplay in vanilla is awful but mods fix that and make it a proper shooter in a way Bethesda can't seem to manage.
I understand the philosophy of carry weights but fiddling with inventories in Beth games has never been engaging to me. And the mods add a lot of new stuff so it compound the problem. What's the point of adding new stuff if you're not picking it up?
3d fallout's shooting came from bethesda's weird ass rpg gameplay hit to have a chance to roll to hit system, and vats was there as a branch to the people they figured might not want to play a realtime shooter. it's a kludge but it's probably the most clever thing they did.
Two correct opinions, carry weight and vats are both bad. My own preferred solutions are player.modav carryweight <arbitrarily large number> and just never using vats but bullet time mod sounds interesting.
vats exists because of the original games and the transition to 3D. the bullet time sounds like what they did in later beth games after losing the plot, and that sucks.
you're not supposed to pick every fucking thing up either lmao. you all having a hoarding problem isn't bad game design.
Personally I thought VATS was around because the actual shooting in F3 and NV was awful.
Infinite carry weight is good, all it does is prevent boring inventory sorting where pencils end up being one of the most profitable items in the game because they have 0 weight.
if you're gonna do that just type in the caps cheat.
do you never play dead money? cheating carry weight directly undermines the narrative
I'll give you Dead Money's final vault, but I think that's about the only time it matters? And this is probably just a me thing but I usually don't replay DM (or HH, or LR).
that's when it has major narrative purpose. the rest of the time you're simply not meant to be carrying all that trash loot like some hoarder. That stuff is there to make the world not be empty, not for you to have 20 sets of armor and 400 desk fans in your bag
Eh the difference between infinite carry weight and not, for me at least, are two things: first, it means I don't have to fast travel to player housing to drop things off or switch loadouts, which is a QoL thing to skip busywork and load screens. Second, it slightly increases the player's economic power but imo the economies of the games are broken easily enough that this isn't really a concern.
Counterpoint: yes it is
VATS made sense in 1 & 2 due to the third-person isometric design. It feels clunky and shoehorned in a first-person setting. The gunplay in vanilla is awful but mods fix that and make it a proper shooter in a way Bethesda can't seem to manage.
I understand the philosophy of carry weights but fiddling with inventories in Beth games has never been engaging to me. And the mods add a lot of new stuff so it compound the problem. What's the point of adding new stuff if you're not picking it up?
3d fallout's shooting came from bethesda's weird ass rpg gameplay hit to have a chance to roll to hit system, and vats was there as a branch to the people they figured might not want to play a realtime shooter. it's a kludge but it's probably the most clever thing they did.