• Parsani [love/loves, comrade/them]
    ·
    edit-2
    7 months ago

    All production is done in kind, and dwarves take from common resources at will even if that means you want to wear so many crowns that you can barely walk. The only non-communist part is the nobles, but their titles are fake, and if you don't give them a dungeon or police all they can do is be sad (and be involved in tragic accidents). I tend to kill them off until all I'm left with is a mayor again, and they're democratically elected.

    Ngl, if they ever add back in the capitalism mechanics, I'd mod it out immediately. It's my little bronze age drunken communism simulator.

    • Hestia [she/her, love/loves]
      hexagon
      ·
      7 months ago

      Yeah, I don't think it'll ever be added back in. Capitalism leads to alot of logistical issues in dwarf fortress

  • Frank [he/him, he/him]
    ·
    7 months ago

    I would like to point out that Toady previously made the very funny Liberal Crime Squad.

  • booty [he/him]
    ·
    7 months ago

    don't forget to yeet your nobles using a drawbridge, it's fun for the whole fortress

  • CarbonScored [any]
    ·
    edit-2
    7 months ago

    Dwarf Fortress devs themselves effectively defied capitalism and the game was simply donationware for the first 20 years of game development. Always respect when devs are able to do that and commit to it.

    The official graphical versions now actually cost money on Steam, but they still release the underlying game for free (and plenty of free graphic mods out there if ASCII isn't modern-graphics enough for you).

    • Hestia [she/her, love/loves]
      hexagon
      ·
      7 months ago

      I have a feeling they'll make the game open source when they die. Dwarf Fortress is their life's work, and they just want it to grow. If I recall they made the map generator open source.

      • daniyeg@lemmy.ml
        ·
        7 months ago

        i think they've mentioned in the past that the code will be donated and go open source after they've died. although i guess it would be torture to work on a 700,000 line 20 years old non-standard c/c++ codebase with almost no documentation with so many intricacies that touching one part will almost certainly introduce a bug in an unrelated place. i hope they get people onboard before they pass it on to the community.

      • RedWizard [he/him, comrade/them]
        ·
        edit-2
        7 months ago

        Oh, the map generator is open source? I've always thought it would be rad to use as a jumping off point for building a D&D setting to play in, but using the game for that is impractical.

        • Hestia [she/her, love/loves]
          hexagon
          ·
          7 months ago

          I think so, but I've never looked into it personally. I remember hearing someone mention it before but I could be wrong.

  • iByteABit [comrade/them]
    ·
    7 months ago

    Wow the dev started from creating a fun game about dwarves to simulating the inevitability of the failure of capitalism and the liberation of the workers.

    Full support to the dwarven proletariat rosa-salute