I noticed that. She doesn't avoid pointing out flaws but doesn't dwell on them and talks about how to get around them. And we have the same taste in games. It used to be a bit frustrating when the Angry Reviewers would go hard on a game because they weren't paying attention or trying to play it as a different game. They approached it with the wrong expectations and idea of how the game is played and got mad about it. There's for sure bullshit in some old school games but a decent amount of rage was field by them not paying attention or taking notes in a game where that's expected of you. I don't go faster in a Kirby game despite holding the A button despite that being how you do it in racing games so Kirby is bad was the mentality for so many.
From a musical and visual and film perspective as far as what I've done personally, I think limitation is ESSENTIAL to good art, whether self imposed or otherwise. Not in avoiding the letter E when writing a novel or whatever but in keeping a sense of scope to things. It's easy to get carried away as a creator.
Gonna nitpick. Aliens was James Cameron. Alien was Ridley Scott. Behind Kubrick, he's probably my second most hated director behind Kubrick who still has great films (same with Kubrick to be clear, I just despise their approach). I love Alien, it's a top 5 movie of mine but Dan O'Bannon, Hr Giger, the actors etc. made it what it was. Ridley Scott directed but he it wasn't like His Vision. Blade Runner's best version is the theatrical release but you edit out the voiceovers. Deckard being maybe a recent himself distracts from the point of the film and the source material and everyone except involved except Ridley Scott agrees with me on this. Director cut of kingdom of heaven was dope but...it's one of those ones that I would have done more accurately and still had the same effect... the rest of his output is mid at best.
As someone who has done some amateur directing and stuff, it's shitty technique as well. As far as like how shots are framed and stuff sometimes I'm generally a simple John Carpenter Boi who maybe like French new wave a bit too much and is maybe too in love with how a straight shot looks when you change it to a DIAGNONAL shot. But there's thst side and working with actors. For thst David Lynch is my guy. I'd love to come close in other aspects, but as far as respecting, collaborating and being on the same team as the actors he is surprisingly top tier despite the content of his films. He depicts some next level sexual violence and every woman who has worked those scenes has praised how he handled it and the environment of it and they came out feing proud as actors that they had a chance to do such vulnerable stuff in a fulfilling way. Even in a scene of one thing that I wouldn't wanna spoil to those who hadn't seen it he didn't want an actor who was a mother to do a second tske of pretending her kid died cause she went so hard to first time he didn't wanna make her do it again. Good dude who does way more fucked up shit than most directors but proves you can do these things well. Treat a production like a really huge band where you're keeping things in line but not really in charge and acknowledge everyone else involved is also an artist and might know better sometimes (not always, you still gotta direct, but being collaborative really helps stuff)
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I noticed that. She doesn't avoid pointing out flaws but doesn't dwell on them and talks about how to get around them. And we have the same taste in games. It used to be a bit frustrating when the Angry Reviewers would go hard on a game because they weren't paying attention or trying to play it as a different game. They approached it with the wrong expectations and idea of how the game is played and got mad about it. There's for sure bullshit in some old school games but a decent amount of rage was field by them not paying attention or taking notes in a game where that's expected of you. I don't go faster in a Kirby game despite holding the A button despite that being how you do it in racing games so Kirby is bad was the mentality for so many.
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From a musical and visual and film perspective as far as what I've done personally, I think limitation is ESSENTIAL to good art, whether self imposed or otherwise. Not in avoiding the letter E when writing a novel or whatever but in keeping a sense of scope to things. It's easy to get carried away as a creator.
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Gonna nitpick. Aliens was James Cameron. Alien was Ridley Scott. Behind Kubrick, he's probably my second most hated director behind Kubrick who still has great films (same with Kubrick to be clear, I just despise their approach). I love Alien, it's a top 5 movie of mine but Dan O'Bannon, Hr Giger, the actors etc. made it what it was. Ridley Scott directed but he it wasn't like His Vision. Blade Runner's best version is the theatrical release but you edit out the voiceovers. Deckard being maybe a recent himself distracts from the point of the film and the source material and everyone except involved except Ridley Scott agrees with me on this. Director cut of kingdom of heaven was dope but...it's one of those ones that I would have done more accurately and still had the same effect... the rest of his output is mid at best.
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As someone who has done some amateur directing and stuff, it's shitty technique as well. As far as like how shots are framed and stuff sometimes I'm generally a simple John Carpenter Boi who maybe like French new wave a bit too much and is maybe too in love with how a straight shot looks when you change it to a DIAGNONAL shot. But there's thst side and working with actors. For thst David Lynch is my guy. I'd love to come close in other aspects, but as far as respecting, collaborating and being on the same team as the actors he is surprisingly top tier despite the content of his films. He depicts some next level sexual violence and every woman who has worked those scenes has praised how he handled it and the environment of it and they came out feing proud as actors that they had a chance to do such vulnerable stuff in a fulfilling way. Even in a scene of one thing that I wouldn't wanna spoil to those who hadn't seen it he didn't want an actor who was a mother to do a second tske of pretending her kid died cause she went so hard to first time he didn't wanna make her do it again. Good dude who does way more fucked up shit than most directors but proves you can do these things well. Treat a production like a really huge band where you're keeping things in line but not really in charge and acknowledge everyone else involved is also an artist and might know better sometimes (not always, you still gotta direct, but being collaborative really helps stuff)
deleted by creator