Permanently Deleted

  • D61 [any]
    ·
    2 years ago

    Now I'm curious how much shifting along the sliding scale between, "doing it to win" and "doing it to cause misery", changes over time for a full time PvP player. :thinking-about-it:

    I'd imagine that at first the high might come from just having "got gud" and after that high wears off things sliding into :joker-gaming: territory.

    • UlyssesT
      hexagon
      ·
      edit-2
      16 days ago

      deleted by creator

      • D61 [any]
        ·
        2 years ago

        Depends on the playerbase :shrug-outta-hecks: , I guess.

        If the whales are the PvPers and the cost of AI'ing bots into convincing 'players' as cannon fodder stays low I could see some MMO's that are nearing their normal "people move on to the next thing" phase trying to keep them engaged longer for that sweet sweet milk money.

    • Frank [he/him, he/him]
      ·
      2 years ago

      Idk, but most serious pvp players I know aren't interested in easy fights or easy wins. They want a challenge that gets their blood pumping. That's probably partially bc of the people I choose to hang out with.

      Even in CoD DMZ, which is played by CoD players, you'll run in to a reasonable number of people who will let you join their team and revive you after they kill you, or people who will let you share their extract helicopter. There's a huge potential for being a shithead in that game, but most people just want clean pvp, and a reasonable number, not a majority but a reasonable number, are happy to cooperate with strangers.

      • D61 [any]
        ·
        2 years ago

        Idk, but most serious pvp players I know aren’t interested in easy fights or easy wins.

        In that case, we're talking about different scenarios. A greifer isn't looking for an honest fight they're getting their kicks off of thinking that they're making somebody else miserable.