I see what you mean. perhaps I’m reaching a bit on this, but I’ve never considered RTwP to be a fundamentally necessary aspect of the genre (more a set of conventions that existed during a golden age that are treated as genre). Like, Larian and Owlcat give me huge amounts of hope for rpg games made for ttrpg enjoyers which is kind of how I’ve viewed the spirit of “crpg” as a genre.
pillars
Loved those games
The combat has such beautiful math
This goes above my head, buts sounds like it’s super interesting.
Yeah I’m pretty unsure about those leaks because how do you make mages and warriors and rogues all fun while moving towards action?
That’s partly why I find it exciting. I love it when a studio charges head on against a design challenge. Even if it fails, it’s interesting to examine the why and how afterwards. If it works, they’ve progressed the medium.
saved it to the character file instead of the save file
Diabolical
companions that only follow you on certain playthroughs would be just as cool
Agreed. In BG3 it’s highly likely there is going to be a companion lock of some sort after act 1. We only have ancient dev diaries and some vague hints towards from data mining, but that might actually happen based off what we know so far.
A spinoff game about apostates that deals more directly with blood magic as a central theme would be cool.
I don’t think there’s been an attempt aside from Tyranny to tell a serious story about having a villain protagonist.
This could be an awesome to tell a story of a tragic villain. Like, the character starts as a hunted newly awakened mage who just wanted to be free or something. Have the wise old person character be a blood mage who saves them from the templars and go from there.
I really wished that I liked larian and owlcat's games more, they just feel kinda hokey to me. Maybe the reason I prefer Pillars and Dragon age is that they are more like novels in terms of storytelling than like ttrpgs. It makes sense that they are the ones that are moving towards action given that they feel more like stories than like adventures.
math
Basically attack rolls are all contested and miss/graze/hit/crit is based on the difference between the two rolls. Additionally each attribute point contributes to things relevant to every character because each contributes to at least 1 of 4 defense stats. The way everything fits together on every roll is incredibly satisfying. There is no part of the combat system that can be disregarded, no mechanics that certain characters ignore, its just very neat.
combat
I mean theoretically a fantasy action combat system with mass effect style companion control sounds fucking excellent so I hope they stick the landing
BG3
I haven't tried it yet since I didn't like divinity too much. The artstyle and vibe were off for me. Maybe when its out of early access I will. Do you like it?
blood magic
I would love it if they were put into a situation where the only way to escape was to use blood magic and so they swallow their pride and do it. But then in the future there was an opportunity to avoid using blood magic, de-escalation, lyrium, leverage/negotiation, but they don't see it. Watching them grapple with either the regret or the burden of the violent world they have created for themselves would be extremely good storytelling. Then they meet a butch lesbian ex templar who promises to protect them if they promise not to use blood magic and they have gay sex
Maybe the reason I prefer Pillars and Dragon age is that they are more like novels in terms of storytelling than like ttrpgs
You might really like owl cats “rogue trader”. I pirated the alpha and there are parts of the game that genuinely felt on par with a novel. Better than most actual 40k novels.
There is no part of the combat system that can be disregarded
I think I see what you mean now. The cohesive and “greater than the sun of its parts” aspect of this is really cool.
BG3
I cannot emphasize enough just how apparent the love for the tabletop is when playing this game. When it releases I fully expect it to be received as a masterpiece of translating between mediums. The writing is good too.
blood magic
Kinda reminds me of spec ops the line, but tbh the protection part sounds kinda…coercive? It would be cool though to have a Templar or ex Templar who runs cover because they are emotionally bonded in some way. The conflict between their indoctrination as a Templar and their own loved experiences is rich with potential.
Thats great actually, I had completely written it off I'll look into it more now. BG3 too
blood magic
I guess in my head that story turned out that the blood magic was hurting the apostate. And that the no more blood magic, I'll protect you instead, was a loving thing. Though I'm completely neutral on blood magic in the games as written, all thats bad is that some people need to learn it from demons, and consorting with demons ain't great. The real story is that blood is essentially just a substitute for lyrium and the chantry controls the lyrium trade. Presumably templar abilities also don't work on blood mages because templars gain their powers from the lyrium that the chantry gives them. That they are addicted to. The chantry's entire power, everywhere besides tevinter, is completely dependent on the control of lyrium. They are the only ones aloud to buy and move it and they get their muscle hooked on the stuff. Its brilliant and blood magic ruins fucking all of it.
So the real blood magic story is it's power to destroy the chantry. If we ever get another blood mage companion it probably means the chantry became evil. This might just be a fan theory thing though because while materially this makes total sense the game usually approaches blood magic with pure ideology :zizek-preference:
Honestly though what we learn about blood magic in inquisition, it weakens connection to the fade, might be what keeps blood magic on the periphery. I think the fade will continue to be important and one of the specializations in inquisition is literally rift mage.
Cutting open your hand mid combat to shoot a fireball will always be dope though.
I see what you mean. perhaps I’m reaching a bit on this, but I’ve never considered RTwP to be a fundamentally necessary aspect of the genre (more a set of conventions that existed during a golden age that are treated as genre). Like, Larian and Owlcat give me huge amounts of hope for rpg games made for ttrpg enjoyers which is kind of how I’ve viewed the spirit of “crpg” as a genre.
Loved those games
This goes above my head, buts sounds like it’s super interesting.
That’s partly why I find it exciting. I love it when a studio charges head on against a design challenge. Even if it fails, it’s interesting to examine the why and how afterwards. If it works, they’ve progressed the medium.
Diabolical
Agreed. In BG3 it’s highly likely there is going to be a companion lock of some sort after act 1. We only have ancient dev diaries and some vague hints towards from data mining, but that might actually happen based off what we know so far.
I don’t think there’s been an attempt aside from Tyranny to tell a serious story about having a villain protagonist.
This could be an awesome to tell a story of a tragic villain. Like, the character starts as a hunted newly awakened mage who just wanted to be free or something. Have the wise old person character be a blood mage who saves them from the templars and go from there.
I really wished that I liked larian and owlcat's games more, they just feel kinda hokey to me. Maybe the reason I prefer Pillars and Dragon age is that they are more like novels in terms of storytelling than like ttrpgs. It makes sense that they are the ones that are moving towards action given that they feel more like stories than like adventures.
Basically attack rolls are all contested and miss/graze/hit/crit is based on the difference between the two rolls. Additionally each attribute point contributes to things relevant to every character because each contributes to at least 1 of 4 defense stats. The way everything fits together on every roll is incredibly satisfying. There is no part of the combat system that can be disregarded, no mechanics that certain characters ignore, its just very neat.
I mean theoretically a fantasy action combat system with mass effect style companion control sounds fucking excellent so I hope they stick the landing
I haven't tried it yet since I didn't like divinity too much. The artstyle and vibe were off for me. Maybe when its out of early access I will. Do you like it?
I would love it if they were put into a situation where the only way to escape was to use blood magic and so they swallow their pride and do it. But then in the future there was an opportunity to avoid using blood magic, de-escalation, lyrium, leverage/negotiation, but they don't see it. Watching them grapple with either the regret or the burden of the violent world they have created for themselves would be extremely good storytelling. Then they meet a butch lesbian ex templar who promises to protect them if they promise not to use blood magic and they have gay sex
You might really like owl cats “rogue trader”. I pirated the alpha and there are parts of the game that genuinely felt on par with a novel. Better than most actual 40k novels.
I think I see what you mean now. The cohesive and “greater than the sun of its parts” aspect of this is really cool.
I cannot emphasize enough just how apparent the love for the tabletop is when playing this game. When it releases I fully expect it to be received as a masterpiece of translating between mediums. The writing is good too.
Kinda reminds me of spec ops the line, but tbh the protection part sounds kinda…coercive? It would be cool though to have a Templar or ex Templar who runs cover because they are emotionally bonded in some way. The conflict between their indoctrination as a Templar and their own loved experiences is rich with potential.
Thats great actually, I had completely written it off I'll look into it more now. BG3 too
I guess in my head that story turned out that the blood magic was hurting the apostate. And that the no more blood magic, I'll protect you instead, was a loving thing. Though I'm completely neutral on blood magic in the games as written, all thats bad is that some people need to learn it from demons, and consorting with demons ain't great. The real story is that blood is essentially just a substitute for lyrium and the chantry controls the lyrium trade. Presumably templar abilities also don't work on blood mages because templars gain their powers from the lyrium that the chantry gives them. That they are addicted to. The chantry's entire power, everywhere besides tevinter, is completely dependent on the control of lyrium. They are the only ones aloud to buy and move it and they get their muscle hooked on the stuff. Its brilliant and blood magic ruins fucking all of it.
So the real blood magic story is it's power to destroy the chantry. If we ever get another blood mage companion it probably means the chantry became evil. This might just be a fan theory thing though because while materially this makes total sense the game usually approaches blood magic with pure ideology :zizek-preference:
Honestly though what we learn about blood magic in inquisition, it weakens connection to the fade, might be what keeps blood magic on the periphery. I think the fade will continue to be important and one of the specializations in inquisition is literally rift mage.
Cutting open your hand mid combat to shoot a fireball will always be dope though.