D&D has classes but they’re some weird obfuscated shit
I would be more critical of "Levels", which are the class-hierarchy mechanical equivalent. But you're not ready for that conversation.
it’s also class-collaborationist.
That varies heavily on the game being played. A Robinhood-esque story of rebels in the woods fighting a despotic thieving sheriff is very different from a Knights of the Round Table campaign in pursuit of Rules Based International Order.
and heavily race-based.
Practically speaking, the race-based aspect is just an excuse for stat adjustments. From a storytelling perspective, the "races" are stand ins for "nations/cultures", and the multi-racial party is a compelling metaphor for Internationalism.
A game in which a handful of misfits overcome their differences to collaborate on a project of revolutionary change is... fascist how?
I would be more critical of "Levels", which are the class-hierarchy mechanical equivalent. But you're not ready for that conversation.
That varies heavily on the game being played. A Robinhood-esque story of rebels in the woods fighting a despotic thieving sheriff is very different from a Knights of the Round Table campaign in pursuit of Rules Based International Order.
Practically speaking, the race-based aspect is just an excuse for stat adjustments. From a storytelling perspective, the "races" are stand ins for "nations/cultures", and the multi-racial party is a compelling metaphor for Internationalism.
A game in which a handful of misfits overcome their differences to collaborate on a project of revolutionary change is... fascist how?