The central foundational gameplay loop of D&D (and derived fantasy dungeon-crawlers) is to invade other peoples’ homes and take their stuff.
I subtly made it so the rewards/treasures that my party got in their most recent campaigns were voluntarily given gratitude gifts from the people they helped. :sicko-wholesome:
I subtly made it so the rewards/treasures that my party got in their most recent campaigns were voluntarily given gratitude gifts from the people they helped. :sicko-wholesome: