No, the obvious synthesis is a game like Scribblenauts*, or alternatively this heraldic blazon based FPS idea I've been working out for the past five years, where the player literally uses human language to play the game but where the player character is nevertheless 100% mute.
*if Maxwell has any dialog in Scribblenauts then I don't remember that part
Thesis: Silent Protagonist sux, bc. other voiced characters indirectly become the 'voiced protagonists'
Anti-thesis: Silent Protagonist good, because self-insert and choice
Synthesis: force players to use their own voice to choose dialogue edition,
because I am who am...
No, the obvious synthesis is a game like Scribblenauts*, or alternatively this heraldic blazon based FPS idea I've been working out for the past five years, where the player literally uses human language to play the game but where the player character is nevertheless 100% mute.
*if Maxwell has any dialog in Scribblenauts then I don't remember that part