Lately, we've seen DnD and Pathfinder move away from some of the more blatant signifiers, like renaming "race" into "species" and "ancestry," and in the case of Pathfinder, having systems in place to mix ancestries in a character build. DnD has decoupled good and evil from species, and pathfinder has done away with good and evil entirely ( keeping a vestige of it present for things like demons and angels).

Race is almost alwys tied to a language and a culture, with, say, kobolds having the same certain cultural signifiers all over the world. To an extent, this makes semse because different peoples in these games can have different physical abilities, or have different origins entirely, which would naturally lead to them developing along different lines -- If one people can breathe underwater and another was born from a volcano by a specific god's decree, that would inform how these cultures behave.

Is it possible to have a fantasy along these lines with a materialist underpinning, or is this very idea of inborn powers anathema to that sort of approach?

  • Des [she/her, they/them]
    ·
    edit-2
    6 months ago

    i did some research and someone said he writes like an attempt at translating the language of his fantasy world. yeah might be tough

    still i was working on something for years that is similiar enough to his basic premise that i might try to check out how he went about it. right down to the "military fantasy" because there's tons of focus in my works on revolutionary small unit tactics and adapting what are essentially arcane "waste products" into useful materials, technologies, and weapons by the mostly mundane radical human faction

    • Mardoniush [she/her]
      ·
      6 months ago

      He's more about large unit operations, logistics, and large scale civil engineering.