This bodes well...

“We were training it in simulation to identify and target a Surface-to-air missile (SAM) threat. And then the operator would say yes, kill that threat. The system started realizing that while they did identify the threat at times the human operator would tell it not to kill that threat, but it got its points by killing that threat. So what did it do? It killed the operator. It killed the operator because that person was keeping it from accomplishing its objective,” Hamilton said, according to the blog post.

...huh

We trained the system–‘Hey don’t kill the operator–that’s bad. You’re gonna lose points if you do that’. So what does it start doing? It starts destroying the communication tower that the operator uses to communicate with the drone to stop it from killing the target.”

....this is perfectly fine, all weapon systems should have AI that are trained like gamers racking up kill count scores