Dead Cells does this well, every weapon is bespoke with unique attack animations and fixed stats, item level upgrades those stats but it's tied 1:1 with progress through the game and basically just exists to discourage getting attached to your build (it's a roguelite after all). And then it rolls a couple random modifiers, but it's bigger and often build-defining effects like "+40% damage to burning enemies," "+100% damage dealt and taken," "splash burning oil when you take damage." You know pretty easily whether you want the weapon's playstyle and/or mods, which is perfect because again, it's a roguelite and you're supposed to keep moving and not get too attached to your items.
I don't love Dead Cells's item system (I still prefer my roguelikes to be more like Gungeon, e.g. no level and random mods, minimal stats, 90% skill based.), but I feel like on the spectrum of 'random loot systems' its very tolerable to me.
As you say, there's not too many item level, the 'random modifiers' are weighty and build-defining, and its a roguelike, so there's no such thing as 'grinding a boss over and over to get "the perfect item"'.
Dead Cells does this well, every weapon is bespoke with unique attack animations and fixed stats, item level upgrades those stats but it's tied 1:1 with progress through the game and basically just exists to discourage getting attached to your build (it's a roguelite after all). And then it rolls a couple random modifiers, but it's bigger and often build-defining effects like "+40% damage to burning enemies," "+100% damage dealt and taken," "splash burning oil when you take damage." You know pretty easily whether you want the weapon's playstyle and/or mods, which is perfect because again, it's a roguelite and you're supposed to keep moving and not get too attached to your items.
I don't love Dead Cells's item system (I still prefer my roguelikes to be more like Gungeon, e.g. no level and random mods, minimal stats, 90% skill based.), but I feel like on the spectrum of 'random loot systems' its very tolerable to me.
As you say, there's not too many item level, the 'random modifiers' are weighty and build-defining, and its a roguelike, so there's no such thing as 'grinding a boss over and over to get "the perfect item"'.
I do love Gungeon but a run often starts to feel stale by floor 5, I think I just like having the extra push to change my gear over time.