OK, so this is basically Stellaris - Star Trek Edition, which, as someone with over 600 hours in Stellaris, is at least relevant to me (even though I'm not a huge Star Trek fan). However, there is already an excellent Star Trek mod for Stellaris called ST: New Horizons, which honestly might end up being better than this game.
Star Trek: Infinite should be a streamlined and simpler version of Stellaris, which might be cool for a couple of games for me, but it certainly won't replace Stellaris. It seems pretty smart from a marketing standpoint, though, as it should serve as a good entry point as "baby's first" grand strategy game, coupled with the Star Trek IP. This should be a certain hit.
Anyways, I just thought some folks might be into this.
wow you weren't kidding. this really is startreklaris. kinda surprised that some studio + nbc or whatever just went up to paradox and asked for their engine and publishing power.
the amount of work that might go into this just to name stuff around the galaxy, and flesh out those minor powers, is gonna be immense.
i demand a first federation endgame crisis.
If I read it correctly, it's not some studio it's a Paradox studio; I think it's best to compare it to Total War: Warhammer in this regard.
So the developer is called Nimble Giant Entertainment. Which is an argentinean company owned by Saber Interactive, an american company owned by the Embracer Group, which is a holding company formerly known as THQ Nordic and I don't think they are related to Paradox except for also being swedish.
So I don't think it's a Paradox Studio. But I have no idea how these things work.
You're right, I was mistaking Paradox as the publisher for this being a project of one of their (many) studios.
I still think the total Warhammer comparison is apt, I don't think you had to pull too many teeth at CAto get that James Workshop money.
E: holy cow look at the Embracer group's aquisitions over the last 20 years, they have their fingers in so many pies
That's the thing right. Warhammer is licensed to Creative Assembly. It's a straightforward relationship. Imagine if Warhammer was licensed Plucky Guys With A Laptop, and those went to Sega and asked them to publish a total warhammer game and also let them use CA tech.
They say kingdom hearts happened because disney japan was on the same building as square enix and some dudes made a joke in the elevator ride. What pitch lead to this? Did Paramount go to Paradox and offer them the license, at which point Paradox shopped around for a studio? Did Nimble go to Paradox and Paramount?
These are great questions. I'm of half a mind Paramount has been shopping around IPs but they also were also in hot water a decade ago for reneging on rights deals so I would think games studios wouldn't want to work with them. Idk, on the other hand saying piss off to them is leaving a lot of money on the table.
I could also see this being borne out of the success of the Stellaris mod somehow, and won't be surprised if New Horizons gets a cease and desist or whatever after Infinite releases.
Star Trek: New Horizons already is better, however it's kind of a bloated mess that's even more overwhelming than regular Stellaris is.
I'm interested to see how different it looks closer to release, because we've seen over the years that the Stellaris platform is pretty malleable and I assume a lot of the straight-asset-flips and whatnot will disappear over time.
My biggest complaint with New Horizons is the sheer number of speciality minerals that you need to build/research things.
I am so ready for the 20 dollar dlc that adds the ferengi and trading between factions. (something that should of been in the base game)
They arent one of the playable factions (that I know of) So I assume they could be an endgame crisis
i fucking love ST: new horizons i just wish my PC could handle it :sadness: