I find these “shorter work weeks are just as effective” articles to be nonsense, at least for knowledge workers with some tactical discretion.

Why can't these nerds conceive of a world beyond the capitalist grindset?

  • Huldra [they/them, it/its]
    ·
    1 year ago

    Anytime I see footage of Rage it feels like Borderlands was somehow made as a parody/comedic homage to it, like how each expansion of those games tends to be an homage and pastiche of a specific genre or game like western or casino heist.

    Which feels particularly surreal now that I google each games release date and find out Rage released two years after the first Borderlands.

    • axont [she/her, comrade/them]
      ·
      edit-2
      1 year ago

      They're both emulating those goofy 1970s desert apocalypse movies. There was some kind of Mad Max vibe in the air before and during the 2008 financial crisis, that's what I attribute it to. From 2008 to around 2015 there were a ton of games/movies with that whole theme. There was Fallout 3, Borderlands, Rage, Stalker, Metro 2033, a sequel to to the 1988 game Wasteland somehow. Eventually culminating in an actual Mad Max movie in 2015.

      Rage and Borderlands actually started development within a few months of one another, Borderlands in April of 2005 and Rage in June, but Rage took a whole 2 years longer to finish.

      I've always though it's kinda neat that they took different inspirations and still ended up with kinda similar vibes. Borderlands was described in Gearbox's internal design documents as "Halo meets Diablo" and Rage was kinda an evolution of Doom 3, but with racing elements taken from Burnout and MotorStorm.