- cross-posted to:
- sigmarxism@lemmygrad.ml
- cross-posted to:
- sigmarxism@lemmygrad.ml
Slowly working my way through a BUNCH of vehicles and finally decided to bite the bullet and do the camo. Still a lot of work to go, but this is a huge jump in terms of looking done. Masking tape took 8x longer to put on than actually painting did. As someone new to an airbrush, I must say that it's definitely faster and smoother than using a brush, but I really need to improve my aim. There's some nasty overspray in various places which is going to have to be touched up by hand, but I'm generally very happy with this.
masking tape ….
Ever tried liquid latex like the stuff nail techs use for keeping polish off skin? Comes in a small bottle with a easy to use applicator. Ive used it in the past with pretty good results on smaller items, but not in this situation here. Im not sure how well it would release from smaller minifigs with superfine details but ive also just applied petroleum jelly with good luck too.
I know of some liquid masking products specifically for mini painting, and I've seen others also use silly putty (or similar). As far as I know they both work well, the main reason I went with masking tape was because I wanted nice straight lines and sharp angles.
Warhammer 40k. Unfortunately I can't get my group to try anything else, lol.
As a Warhammer 40k fan...yeah I get it. It just really scratches that itch. Thanks for posting your models I always love to see WH40k models
Part of it is also just my personal gripe that 10e has been rough for Guard so far.
Yea, I've been playing in an escalation league and so far I've lost all four of my games badly. It seems like everyone I've been playing as all sorts of powerful rules/abilities, whereas the guard detachment is negated by moving (which is required to win games) and the guard army rule/ability (officers) has been negated by a combo of battleshock and precision shots decapitating my command structure.
I'm not hopeful about the codex. Lucky for me the modelling/painting aspect is the main draw for me, the game is an excuse to hang out and roll dice
I'm in a crusade and have won two of my five games, but I think this is because my list is very close to what was the tournament meta list (mostly by accident due to what I own). The wins were blowouts (a tabling and reduced to a single unit) and all of the losses were close (two were literally down to a single die roll and the third could have been turned around but I misplayed a reinforcements'd pair of sentinels). Agreed that it sucks to be one of two factions that have our special rule turn off it we get battleshocked, especially when it means nothing to 90% of factions. Haven't had any issues with Precision just because nobody has taken it (except for a skatros that whiffed hard), but it would definitely be brutal if they did. As for the Codex, I'm sure it'll be okay for the 5 days we have it before 11th launches.
The core of my army is a TC and LR, both with demo cannons/lascannon/multimeltas, a manticore (sadly my beloved deathstrike is too bad to justify running as itself), a PCS with Master Vox + Grand Strategist that just hides in the back, and some sentinels. Depending on points and the matchup, this gets filled out with some combo of 30 infantry, 20 kasrkin, some bullgryn, a third sentinel, a chimera, and a 5-man scion squad. I also have a castellan, commissar, and psyker but the only really good one is the castellan with one of the kasrkin to give them sustained on 2s.
I've been running a few different lists, my mechanized guardsmen had their chimeras perforated by alpha legion, and that combined with some infiltrated legionaries meant most of my guardsmen died in no man's land far from objectives and some (un)lucky lascannons smoked my LR. Death guard just drowned me in penalties to hit and mowed through my troops. Tau smoked my LR & sentinels early & my troopers struggled to hold onto the mid board. At least I had a decent face off with 'nids, but I still lost with roughly half the points and with most of my guys still in my deployment zone (turn 1 charges suck)
I'm definitely not playing the most "meta" list, and it'll be a cold day in hell before I buy a lord solar, but it's frustrating that the army I got into had a ton of options on how you want to play them, and now it's been reduced to an artillery company that keeps getting their artillery nerfed
Holy shit we're all the way up to 10e now? I think the last time I played seriously was 5e. Which was also rough for guard. The few 6e games I played, also rough for guard. I think guard always has it rough tbh, there's just no way to make "a giant ball of shitty dudes" good without making them broken.
10e is a special kind of bad. The Guard's special rule is "if sitting still, 6s to hit auto-wound". Guard players saw this and said "okay so we're an artillery-based faction now? That sucks, but it is what it is I guess". GW then hiked all artillery by around 30% points because yeah artillery is uninteractive and boring. The best part? That special rule is called "Combined Arms". The current meta last I checked was to basically ignore it.
We also have a load-bearing named character who is by far the best at everything he does, and I hate him.
Oh see I always loved being artillery guard, but it worked because it was cheap to toss dudes at the guys trying to kill your basilisks and use tanks to move the defense around. I think guard's strengths was their cool and relatively cheap tanks. So yeah making them expensive and also punishing you for moving is uh... certainly something
Thanks for reminding me I still have a Drukhari Raider laying around somewhere I should get to, it's been years since I last painted.
also to echo Infamousblt thanks for sharing