People who play videogames aren't escaping reality, they're simulating having meaningful participation in a society. If anything, gamers crave reality. An example of escaping reality is wearing noise cancelling headphones on the train so no one talks to you. Gamers are trying to simulate a reality where the work they do has tangible meaning. You do this dungeon and you get a new item, which you can use to do new dungeons. In reality, you do a job, and you get a paycheck, which you can only use to continue doing that same job. There are obviously meaningful jobs out there, but many, many people are being denied them, relegated to alienated labor. They are being denied access to community, relegating them to lonliness. The labor in videogames isn't alienating since it's meant to achieve a purpose and meant to advance you and grow your character. Jobs and a lot of what "society" these days has to offer just.... don't do that. It's all about PARTICIPATION.
They targeted gamers. Gamers. We're a group of people who will sit for hours, days, even weeks on end performing some of the hardest, most mentally demanding tasks. Over, and over, and over all for nothing more than a little digital token saying we did. We'll punish our selfs doing things others would consider torture, because we think it's fun. We'll spend most if not all of our free time min maxing the stats of a fictional character all to draw out a single extra point of damage per second. Many of us have made careers out of doing just these things: slogging through the grind, all day, the same quests over and over, hundreds of times to the point where we know evety little detail such that some have attained such gamer nirvana that they can literally play these games blindfolded. Do these people have any idea how many controllers have been smashed, systems over heated, disks and carts destroyed 8n frustration? All to latter be referred to as bragging rights? These people honestly think this is a battle they can win? They take our media? We're already building a new one without them. They take our devs? Gamers aren't shy about throwing their money else where, or even making the games our selves. They think calling us racist, mysoginistic, rape apologists is going to change us? We've been called worse things by prepubescent 10 year olds with a shitty head set. They picked a fight against a group that's already grown desensitized to their strategies and methods. Who enjoy the battle of attrition they've threatened us with. Who take it as a challange when they tell us we no longer matter. Our obsession with proving we can after being told we can't is so deeply ingrained from years of dealing with big brothers/sisters and friends laughing at how pathetic we used to be that proving you people wrong has become a very real need; a honed reflex. Gamers are competative, hard core, by nature. We love a challange. The worst thing you did in all of this was to challange us. You're not special, you're not original, you're not the first; this is just another boss fight.
The foundation of anti-gaming criticism is: Man makes games, games do not make man. Gaming is, indeed, the self-consciousness and self-esteem of man who has either not yet won through to himself, or has already lost himself again. But man is no abstract being squatting outside the world. Man is the world of man – state, society. This state and this society produce games, which are an inverted consciousness of the world, because they are an inverted world. Gaming is the general theory of this world, its encyclopedic compendium, its logic in popular form, its virtual point d’honneur, its enthusiasm, its moral sanction, its solemn complement, and its universal basis of consolation and justification. It is the fantastic realization of the human essence since the human essence has not acquired any true reality. The struggle against gaming is, therefore, indirectly the struggle against that world whose spiritual aroma is gaming.
Gamer suffering is, at one and the same time, the expression of real suffering and a protest against real suffering. Gaming is the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions. It is the Oxy of the people.
The abolition of gaming as the illusory happiness of the people is the demand for their real happiness. To call on them to give up their illusions about their condition is to call on them to give up a condition that requires illusions. The criticism of gaming is, therefore, in embryo, the criticism of that vale of tears of which gaming is the halo.
How did I manage to read that entire first paragraph without realising
because it's true