If there is one outcome, remove the guise of control. Have my character speak for me. I don’t fucking care. I’d rather feel like my character is doing or saying something I wouldn’t personally do than for me to be given a fucking pop-up that means nothing and is just there to reinforce a self-insert facade. At least make a bit out of it if you’re gonna do it. It’s genuinely one of the worst pieces of game design outside of legitimately predatory behavior.
They mostly are. Generallly only minor changes regardless of your decision.
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Back in the fallout days the companions were pretty one note but they would straight up shoot you if you did something horrible or seriously against their values. And if you gave Ian an smg there's a pretty good chance he'd turn you in to chunky salsa on the first round.
Baldur's Gate, especially 2, did really good with this - there were a ton of complex character plots and sub plots and if you didn't do the right things with the right kind of character you'd miss them. Convincing the evil drow lady to stop being stupid evil and just be regular evil was fun; she's a total jerk the entire time but if she "reforms" she becomes a total jerk who is also your evil buddy and maybe lover.
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I don't remember that one. Myron was a creep so I usually left him behind somewhere.
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iirc canon says he died like a rabid dog, it's fine if the "by whom" part is a little muddied
Yeah, iirc he got shanked by a jet user and no one even tried to id his body.
yup lmao good memory, i had to look it up for the specifics
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pretty close, it was ironic and deserved:
I wonder how many players "lost" Myron somewhere in the deserts between Reno and Redding over the years.