I’ve had the game for a bit, but never put much time into it.
From what I’ve read recently, the game is actually balanced around group play. I want to give it another go, so if anyone else wants to give the game a go with a battle buddy lmk.
I’ve had the game for a bit, but never put much time into it.
From what I’ve read recently, the game is actually balanced around group play. I want to give it another go, so if anyone else wants to give the game a go with a battle buddy lmk.
Fr, hell, even in battlebit: “rpg on my corpse, aiming 160 degrees” feels so badass to say. When they actually listen and respond or interact?
Like , I used VoIP to let a support where his grenades were landing through a second story window and felt like Odin after.
There is really something to say and consider about the social aspect of shared fantasy in games. I think it might even be key to solving “gamer mindset”
Battlebit has been great for that when you can find people that will work with you. I've been squad leading and levelling recon, using a medium scope and staying like 100m from the objective laying down spawn points, spotting enemies, and laying down support fire. When a squad starts working together you can be a real menace to everyone else in the area.
It occurs to me that I'm probably preaching to the choir, but;
Have you ever played ARMAIII or ARMA Reforger? They're the milsimmiest infantry milsims ever and there are a ton of communities for all kinds of players that run elaborate custom missions. Most of them put a real premium of teamwork, coordination, and communication. You can have a couple of players acting in a Dungeon Master/Game Master role, controlling hundreds of AI while the rest of the players fight them, or Team v team fights, or both, with AI and humans on each time. It's good stuff.
Lol, at one point I had my radios set up as a platoon leader so my squad leaders were piped in to my left ear, the command channel was in my right ear, and I had another player with a long-range radio pack coordinating with our HQ and air support. It can be such a cool game with the right people.
Arma is basically my white whale. I got a computer that can run 3 after not being able to for the longest time (on paper it should have, it’s weird), but haven't put any time in yet.
I have seen some interesting single player mods that look tempting though. One of them describes itself as being like a Greek merc in Cyprus.
Mid scopes are bae. Next question, nobody disagrees.
On a similar note, it’s just magical isn’t it? 2-12 randoms, depending on the game, coming together to play a super intense game of pretend?
It just makes me grin, dudes rock sometimes
Sounds about right. The default maps are a couple of islands somewhere around Greece (One of the Devs was famously arrested for espionage!) Single player is rough bc the game is so lethal, but there are some cool coop modes, like one where you're insurgents fighting against nato and/or the designated badguys coalition and have to raid checkpoints, steal weapons, liberate towns, spread propaganda, all sorts of stuf. Called Anti-Stasi.
The polygon article looks wild! I look forwards to reading that later.
Anti-Stasi sounds lit. I was planning on aiming for bars that give that “Battlefield One introduction” feel. Like, if you die you’re automatically switched to the nearest comrade.
Unrelated topic I wish to pick(, I said pick, ignore the edit) your brain on: 6Days In Fallujah.
I get the feeling we were both around when it was first announced.
It’s kind of wild how it has gone from: game seeking to showcase civilian perspectives on equal footing => oorah, uranium the game
Oh man I have thoughts. Like go read the wiki on what really happened in the "Battle" of Fallujah. The Iraq defenders were wildly outnumbered, most of them were home town boys literally defending their homes. The US surrounded the city with heavy weapons and just started leveling things. Making a game out of it seems like real sicko shit. Like idk, it's possible they try to portray the Iraqi experience and what it was like being trapped in a besieged city being leveled by the Americans, but I don't think so.
Arma has had some anti-communist brainworms in it's day (The original Operation: Flashpoint had an anti-communist insurgent xPac), and bad politics, but it at least tries to have campaigns with local resistance fighters as the protagonists, and makes the relationship between NATO and CSAT somewhat complicated. CSAT is portrayed as explicitly more advanced than NATO, with high tech equipment while NATO is still using early 21st century gear. It starts off as an uncomplicated "The badguys have a secret weapon" plot but gets more complicated when NATO has some bad fuckups and it turns out that not everyone in the coalition has the same agenda. And they do have their ("Stop doing warcrimes" DLC)[https://arma3.com/dlc/lawsofwar] where they paired up with the Red Cross. It has a mini-campaign that focuses on what happens to civilians in war. Iirc correctly you play as a civilian trapped in a warzone, then come back years later as a member of an de-mining and UXO removal NGO. It actually explicitly talks about cluster munitions and why they're such a hazard in ways conventional bombs are not, and then simulates it - If you or the enemy use cluster munitions some percentage of the bomblets will fail to detonate, but remain armed and dangerous if you pass over them. It's... idk, it's not nothing, and I think it's handled better than like Spec Ops did. It's one of the few FPS games I can think of that directly addresses the laws of armed conflict.
Also, while "You can't make an anti-war movie" is very true, ARMA at least doesn't fuck around depicting how insanely lethal modern warfare is. My crew would straight up panic whenever an MRAP vehicle with a grenade machine gun rolled over the hill. Unless you have anti-materiel rifles, anti tank weapons, or a really good grenadier all you can really do is run for cover and pray.
When it comes to 6 days, the original attempt was progressed as trying ti show the things you mentioned.
Of course…it died as a result.
I’m replying on mobile, so I apologize if my response seems disjointed. Because it is.
You mentioned dlc that covers warcrimes. On one hand, the “Geneva checklist/suggestions” are a meme in the community.
On the other there is the possibility people learn from it. As opposed to the jokes.
I suppose that part I found interesting is that it used to have nuisance. There were going to be levels where you heard an interview from a guy a set up an AA gun in a stairwell, and then do it in the game and murk some marines.
I suppose my point is, I had game itself can be viewed as an example of the consent manufacturing complex making itself known?