That’s something I think the panel shows have highlighted: they focus on systems and reactivity as the mechanism which immerses the player in the role they wish to fill.
There’s something about crpg brain that just loves a convoluted series of interlocking systems that allow the player to enjoy the illusion of being a figure the world reacts to in a realistic/believable manner.
That’s something I think the panel shows have highlighted: they focus on systems and reactivity as the mechanism which immerses the player in the role they wish to fill.
There’s something about crpg brain that just loves a convoluted series of interlocking systems that allow the player to enjoy the illusion of being a figure the world reacts to in a realistic/believable manner.