I don't see why anyone here would be excited for No Man's Skyrim. It looks really bland and hollow and uninspired. And no, there is no "let people enjoy things" bullshit here for the most part as far as I've seen. Everyone was pretty united on hating Hogwarts Race Cleansing Simulator
I don't see why anyone here would be excited for No Man's Skyrim. It looks really bland and hollow and uninspired.
Yeah it looks so bland, what is there even to be excited about? I bet the combat will be just as wonky and boring as Skyrim or any of the 3D Fallout games but without VATS to make it tolerable
What's the next amazing innovation in mainstreampunk genres?
They're gonna make NATOpunk war games?
someone made a thread about it on the ESO forums, it's funny to see some users jump in to preemptively defend the company like 'what if they really got fired for something else' and also ask for the thread to be closed
https://forums.elderscrollsonline.com/en/discussion/638703/so-does-zenimax-studios-have-an-explanation-for-this/p1
As a paying employer, it is well within your right to want employees that aren’t constantly creating their own schedule due to an elective surgery, or process.
Literally the misogynist argument for underpaying or even refusing to hire women due to the "risk" of them getting pregnant.
You're well within your rights to want anything. What an employer prefers isn't always what they get, same with everything else in life.
I remember being shocked that there was a pushback against SF6's modern controls on this very website. It was only one person but still. I didn't expect it out of people who post on Hexbear.
and if it does then I'm gonna pirate it.
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Yes, I have played Bethesda games for decades, going all the way back to Elder Scrolls 1: Arena.
Shit started to stink once got his hands on everything. Still maintain that it's all good Arena thru Morrowind, but Oblivion is when the Todd-i-fication starts to set in. Nice to know the company hurls chunks regardless.
And your shitty outdated game engine (which was still used up to Fallout 4 lmao) makes every look like a potato.
Starfield's engine is just the same one they've been updating since then too lol
I don't think there's anything specifically wrong with doing that, but it's especially weird for a studio that makes games as big and profitable as they do.
Now the worst part is that your average cretin G*mer will double down on their support for the company solely because they're "based" for bullying a trans employee.
My prior experience in discussions of worker abuse/trauma while working with the Mortal Kombat franchise, the "Multiversus" corporate octopus memberberry dispensing machine, and other game issues has left me prepared for some mix of salad-bar-picked kind-of-leftist arguments to justify buying the product and stamping out any bad feelings about worker abuse, psychologically manipulative monetization grifts, or other issues under whatever convenient pretenses.
Yeah that's annoying when people just go that hard into defending their treats.
Fuck Bethesda, Zenimax and Microsoft
Also fuck all the gamers who will support this shit
The only thing I was even half excited about was what the modding community was gonna do with this probably buggy mess and that was already wearing off before this news
Way more excited to see what modders do with Armored Core 6 (genuinely hoping someone makes a mod that requires both Armored Core 6 and Elden Ring which lets you call your mech instead of the horse, that would fucking rule) and Baulder's Gate 3 (adding all the 5E subclasses and species options would be a great start and there's a shit ton of 3rd party content and homebrew they could add too)
If Baldur's Gate 3 has the third party creation support that Neverwinter Nights had, it'll be amazing.
I’ve put like 120 hours into the early access.
There’s a reason people are coping on Twitter about “the game being an anomaly, please don’t adjust your standards”
That's just setting expectations for the brainless types that don't understand that games like that are created by locking developers/artists/designers/etc into the human suffering machine for a decade, right? Nobody with sense expects a game that big on a frequent basis.
Honestly, I wish we'd get smaller CRPGs with a decent amount of polish on them. Something like Tyranny, where it's short enough that replaying it doesn't feel like a total slog.
Being more charitable to what the original tweet meant: Larian had literally everything in their favor and that should be accounted for. Essentially, given the perfect conditions they didn’t squander it.
I think that framing that way ignores the real reason why this is unlikely to replicated: Larian is independent and not beholden to shareholders.
They had the chance to nerd out and spend 6 years making their dream game. With the IP they managed to attach to they made back costs off EA preorders and could afford to delay an entire year based off user feedback.
I guess the point is that when the suits aren’t involved artists get to make good art.
Edit: not to say I don’t still dislike the framing of it, just flat out say not everyone has the freedom to treat a big game like a passion project because of assholes beholden to “fiduciary duty” and other such nonsense.
Larian are also really good at figuring how to focus on the right things in order to deliver on an ambitious idea. They make sure that feasibility is a primary consideration, and also clearly have some smart people who can push the boundaries of what is feasible. But it seems obvious to me that they start from a place of only building systems that will work, instead of starting on something cool and then trying to find a way to make it work.
That said, this should also be common sense, and I'm all for holding game studios to a standard of "build intentionally and make working stuff".
That’s something I think the panel shows have highlighted: they focus on systems and reactivity as the mechanism which immerses the player in the role they wish to fill.
There’s something about crpg brain that just loves a convoluted series of interlocking systems that allow the player to enjoy the illusion of being a figure the world reacts to in a realistic/believable manner.
Idk, Starfield looked like an even hollower game than Skyrim in terms of its setting. Not much role-playing to do in such an empty space.
It isn't as bad as the Saint's Row reboot, but it has a similar basic problem of being about nothing
Jokes on them, I havent enjoyed a Bethesda game since Morrowind, and thats just cuz Michael Kirkbride is maniac. Fuck the landlords/capos/compradors/collaborators or whatever the fuck we call them. I'll know them when I meet them.
I think coercion is usually one of the things that allows you to sue even if you've signed a waiver. since she has documentation it's probably worth talking to a lawyer.
A sizable amount of people are going to buy the game because of this aren't they?
Just to clarify, this is from the zenimax people and not the Bethesda dev studio, which didn't work on ESO.
I guess what I said could be read as a defense but that was not my intention. I'm just attempting to provide additional clarity around who the bad actors are in this story, not reduce any amount of hatred for them. People often mix up the two entities which I suspect is exactly why zenimax used "Bethesda" in the name of their game distribution and operations corp to begin with.
That's fair. That's why I was surprised that MS recognized the QA union that formed under the zenimax umbrella earlier this year.