Word. ER has a ton of features to make the game easier for folks who want them. Hell, i'm one of those features, i've got my summon sign down to help with bosses all the time.
Being summoned to help strangers at the start of a dungeon I completed months ago and don't remember my way to the boss through all its twists and turns... that's a little less fun.
Please stop summoning me to the Subterranean Shunning Grounds I will only make you Even More Lost.
yeah but to actually use those features the game has to actually be playable by the person playing. if you physically can't coordinate well enough to take advantage of absurd extra lightning damage, or even obtain things like that in the first place, than it doesn't matter. people aren't asking for difficulty options so they have access to even stronger stuff and easier gameplay from the perspective of a gamer that wants to develop skill and spend lots of time on it and has full ability to do so, they're asking for easier gameplay from the perspective of someone who either can't spend that much time (which is totally possible just by speeding up the progression loop a little, which despite many people's complaints is comically easy, just make attacks easier to dodge and stuff so the skill curve is less steep), or someone who literally can't use the control scheme well enough to play the game as intended (in which case the option to play a "sub-par", "non-pure" version of the game is better than nothing so good by default)
"a game for everyone is a game for no one" is a dishonest statement in this scenario. The desire isn't to make the game a game anyone would want to play, but to make it a game that people who DO want to play it CAN play.
"I want to preface this by saying I absolutely suck at video games, so my approach or play style was to use everything I have at my disposal, all the assistance, every scrap of aid that the game offers, and also all the knowledge that I have as the architect of the game … the freedom and open-world nature of Elden Ring perhaps lowered the barrier to entry, and I might be the one who’s benefiting the most from that, as a player, more than anyone else."-Miyazaki
"Oh yeah Saint Miyazaki? Git gud :smuglord: "
Word. ER has a ton of features to make the game easier for folks who want them. Hell, i'm one of those features, i've got my summon sign down to help with bosses all the time.
Being summoned to help strangers with bosses is my favorite part of souls games
Being summoned to help strangers at the start of a dungeon I completed months ago and don't remember my way to the boss through all its twists and turns... that's a little less fun.
Please stop summoning me to the Subterranean Shunning Grounds I will only make you Even More Lost.
yeah but to actually use those features the game has to actually be playable by the person playing. if you physically can't coordinate well enough to take advantage of absurd extra lightning damage, or even obtain things like that in the first place, than it doesn't matter. people aren't asking for difficulty options so they have access to even stronger stuff and easier gameplay from the perspective of a gamer that wants to develop skill and spend lots of time on it and has full ability to do so, they're asking for easier gameplay from the perspective of someone who either can't spend that much time (which is totally possible just by speeding up the progression loop a little, which despite many people's complaints is comically easy, just make attacks easier to dodge and stuff so the skill curve is less steep), or someone who literally can't use the control scheme well enough to play the game as intended (in which case the option to play a "sub-par", "non-pure" version of the game is better than nothing so good by default)
"a game for everyone is a game for no one" is a dishonest statement in this scenario. The desire isn't to make the game a game anyone would want to play, but to make it a game that people who DO want to play it CAN play.