https://archive.is/wip/wRgDf

Yeah, i see how governments can do a Faustian bargain where they allow foreign capital to colonize their country. Sounds great on paper, you got 2 million peasants who suffer, let their foreign money create jobs. But then suddenly you have 2 million factory workers who own nothing they produce. You can't put the genie back in the bottle so that those people instead own those businesses without going to war. Instead, if you take your time, and don't employ foreign capital (debt doesnt count tho), you can instead grow your business owning class. I think its better that they "oppress" themselves, rather than be oppressed by foreign powers. it aint colonial capital oppression if its Columbian on Columbian. Do I know what I'm talking about? probably not. But i do feel that I'm growing wiser.

How has V3 helped you understand political theory?

Edit: That feel when PB when you think youre Capitalist

  • happybadger [he/him]
    hexagon
    ·
    4 months ago

    Victoria 3 needs a theory mod that uses the event system to explain/apply Marxist ideas. I like that it intuitively portrays them but it never names one or explains how they fit into a bigger critique of interconnected systems.

      • machiabelly [she/her]
        ·
        edit-2
        4 months ago

        I think that the main difference would that there would be more art in video games. Think of the passion and direction behind projects like Disco Elysium, outer wilds, hollow knight, but then give them a big budget.

        I'm sure there would be more educational games. I think games overall are somewhere between toys, interactive stories, and art set-pieces, and that fundamentally that wont change.

      • RagingHungryPanda@lemm.ee
        ·
        4 months ago

        I remember when the Civilization games had the Civilopedia and whenever you built a wonder or new unit you'd get a history lesson on it. My dad let me play the game in exchange for reading the entries every time.