https://archive.is/wip/wRgDf
Yeah, i see how governments can do a Faustian bargain where they allow foreign capital to colonize their country. Sounds great on paper, you got 2 million peasants who suffer, let their foreign money create jobs. But then suddenly you have 2 million factory workers who own nothing they produce. You can't put the genie back in the bottle so that those people instead own those businesses without going to war. Instead, if you take your time, and don't employ foreign capital (debt doesnt count tho), you can instead grow your business owning class. I think its better that they "oppress" themselves, rather than be oppressed by foreign powers. it aint colonial capital oppression if its Columbian on Columbian. Do I know what I'm talking about? probably not. But i do feel that I'm growing wiser.
How has V3 helped you understand political theory?
Edit: That feel when PB when you think youre Capitalist
I really want to understand how to play Victoria 3. I downloaded it and tried it but was very lost. Is there any guide or video anyone recommends on how to play it?
The new update (which allows foreign investment and overhauls the way private/state ownership is modeled) makes a lot of older video guides confusing.
I think the best way of learning things is by breaking things. And it's fun.
Build buildings that use input goods that are expensive on your market, and see what happens. Spam build new logging industry even when lumber is already cheap. Attempt to pass laws where the game warns you that you'll radicalize certain interest groups. Fuck around and find out.
At any point if you feel you've sufficiently fucked up, open the game menu and choose to change countries, and proceed to fuck up a different great power.
You can genuinely learn the game mechanics this way. No training wheels, just crash lots.
I'm going to disagree with the other poster and say that it's easiest to learn as a major power (I recommend France or the UK, Russia and the US a bit more difficult, Prussia and Austria more complicated) because you'll have enough demand to support new industries without having to worry about exporting, enough credit to be able to run at a deficit for a long time, are never at risk of running out of pops, and you'll be strong enough that, so long as you try even a little bit to keep pace militarily, you won't get attacked.
As far as videos, I think just a lets play from someone who kind of knows what they're doing is enough. Quill18 is a pretty casual player who made some stuff around launch, and seems like he has a recent Japan playthrough, though not with the recent DLC. Japan is pretty unique in that it starts off totally isolated with a completely agrarian economy, which means you have to industrialize it more or less by hand, so it may be a good example.
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Thank you so much!! I'll try all of this out and check out that video!
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
uh play sweden, or russia if you're feeling very spicy, but i recommend sweden. Its easy mode. You can unite scandinavia, have fast tech, and good relations with neighbors. I got marx to lead my country in the first playthrough. Growth is slow, which is good if you're learning.
videos make it more confusing tbh
Thanks! I'll try Sweden.
I went with Chile as one of the premade options but didn't help. I also watched a video or two but they didn't help either.
yeah no chile is a terrible nation to start, idk why they did suggest that
Russia is a pain to industrialise, but they were my beginner nation because they're nearly impossible to invade. As soon as you move your capital to Perm, any European country trying loses a war of attrition. Meanwhile you have a technological edge over Great Qing and can sweep Manchuria/Shanxi/Mongolia for a huge economic boost, along with northern/southern Japan and the best parts of Persia.
russia is definitely my go-to when i wanna be unable to die