• Titou [she/her]
    ·
    5 months ago

    2000s games : mecanics are more importants than graphisms.

    2020s games : graphisms are more important than mecanics.

    "It's evolving, just backward" - Pewdiepie

    • buckykat [none/use name]
      ·
      5 months ago

      The late 90s to early 2000s had plenty of games that moved to 3d before anybody knew how to make a 3d game actually fun to play. Examples would include most games with "3D" in the title.

      • Titou [she/her]
        ·
        5 months ago

        This trend destroyed iconic characters, including sonic.

        • ashinadash [she/her]
          ·
          5 months ago

          tails-pout Nice try but Sonic Adventure fucks actually. What destroyed Sonic was a combination of the Sega-Sammy restructuring, tje publisher always rushing the games and an utter unwillingness to iterate on successful mechanics instead of throwing everything out every two games.

      • Tomorrow_Farewell [any, they/them]
        ·
        5 months ago

        Yeah, game developers have been chasing fancy graphics since before most people here were born.

        To add to that, mechanics design seems to have been a lot less intelligent back then.