• RyanGosling [none/use name]
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      edit-2
      4 months ago

      Gamers don’t blame the CEO or executives approving the decisions to overwork or invest in faux diversity initiatives. They blame the developers. I can understand blaming devs for companies like Ubisoft where making bad games seems to be required in order to work there, but at the same time they’re not the ones deciding on a yearly release.

      Anyway, it’s like food. Much of our food is manufactured by overworked, unprotected migrants, prisoners, drug addicts, teenagers, yet Americans despise them and think their jobs are being stolen, as if they are willing to work those jobs. They aren’t upset at the people creating these conditions where these jobs are given away to the lowest bidder. That decision is just the natural order of things. Taking on the capitalists’ shitty offer is the real crime in their eyes.

    • Dirt_Owl [comrade/them, they/them]
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      edit-2
      4 months ago

      No idea. Probably something to do with the way games have been marketed, similar to sports teams where you have to pick a side and dick wave for them and all that other toxic masculinity BS.

      Sega kind of started it with their advertising in the 90s.

    • roux [he/him, they/them]
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      4 months ago

      When you look through the lens of Dorito dust stained keyboards and WoW raids and chud-flavored war shooters to create your world view, you gotta pay homage to the gods that created you.

    • GaveUp [she/her]
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      edit-2
      4 months ago

      lack of connection to and socialization with real human beings causes them to be unempathetic