• LaGG_3 [he/him, comrade/them]
      ·
      2 个月前

      "Aw fuck, do I want to start a farm or a gravel pit? I'm paralyzed with indecision, better uninstall now"

      • context [fae/faer, fae/faer]
        ·
        2 个月前

        honestly the biggest problem is that i'm a useless apparatchik and the people who should be making decisions about gravel pits are the quarry workers

      • context [fae/faer, fae/faer]
        ·
        2 个月前

        oh i've never uninstalled it i just keep becoming paralyzed with indecision over and over again because surely one of these days i'll get over my executive dysfunction enough to build a small network of collective farms around an urban center with a food factory. surely.

        • Des [she/her, they/them]
          ·
          2 个月前

          it takes me several real life weeks of prep just to get the construction industry and it's support population up and running

          super rewarding if you power through eventually though. however long it takes.

          i will keep calling it the kerbal space program of city and factory games

          • context [fae/faer, fae/faer]
            ·
            2 个月前

            good to know, i think part of what stops me is seeing the several weeks of prep i need to do and noping out of there to play dwarf fortress

            • Des [she/her, they/them]
              ·
              1 个月前

              lol for me dwarf fortress is the prep game.

              way moreso though for rimworld since i intricately mod and balance the game and create characters/xenohumans and do a trans cyberpunk thing

              i haven't figured out how to do that for dwarf fortress i have a feeling i will eventually

        • LaGG_3 [he/him, comrade/them]
          ·
          2 个月前

          But what if you make a bunch of collective farms around a fabric factory and a clothing manufacturer and they make some really pretty stuff. Oh, but people need bread with the roses and uhhhhhhhh.

          • SSJMarx@lemm.ee
            ·
            edit-2
            2 个月前

            Two district city, residential and all services in one and industrial jobs in the other, regular trolley service between them supplemented by a sprinter bus to the power plant. Never let me down - you can add more workers by building more residential districts and more jobs by expanding the industrial area, do that enough times and you'll have a massive city that's too complex for you to feel comfortable changing anything (which is about when I restart the game with an all-new layout idea).

          • context [fae/faer, fae/faer]
            ·
            2 个月前

            mostly not because i'm trying to skip past the worst of it and actually play the game. it's weird, i can play dwarf fortress and make all the decisions i need to but when it comes to w&r i just can't.

        • ElHexo
          ·
          edit-2
          28 天前

          deleted by creator

      • milk_thief [it/its]
        ·
        2 个月前

        Gravel pit is the answer at first btw, farms are so expensive to set up. Importing gravel takes up a lot of infrastructure and fuel, so it gets expensive or at least inconvenient. And it's good preparation for realistic mode. Also gravel is so easy to do now!

    • peeonyou [he/him]
      ·
      2 个月前

      you too? that game seems so simple and yet it is just deceptively difficult to understand

  • SorosFootSoldier [he/him, they/them]
    ·
    2 个月前

    In Soviet Alaska (owned by RuZZia) the entire population of one town lives in one commie bloc and they all share the same bathroom. Still think communism is "cool"?

  • Owl [he/him]
    ·
    edit-2
    2 个月前

    You might not like it, but this is what peak walkable neighborhood performance looks like.