I remember when they became standard way to select weapons, abilities and so on in the Xbox 360/PS3 generation and how modern and next-gen they felt. When you wanted to change equipment in older PS1 or PS2 games, typically you had to pause the game to dig around in an inventory to pick a new weapon, then exit back to the game and oh boy does it feel clunky when returning to those older games.

I assume the change was motivated partly by the dpad finally being completely supplanted by the left analog stick for movement so designers could come up with new uses for it

PC games had of course used the number keys as hotkeys since day 1 so the change was mostly a console thing

  • ashinadash [she/her]
    ·
    4 months ago

    Playing something like Doom Classic Complete or Half Life 2 Xbox and having to cycle through every weapon in inventory before getting to what you want.

    • doublepepperoni [none/use name]
      hexagon
      ·
      4 months ago

      That's why Bungie went for the 2 weapon limit in Halo. Just need one face button to swap between your two guns. Then consoles became the lead platform for most FPS games and PC gamers got big mad for a while when every game aped Halo

      • ashinadash [she/her]
        ·
        4 months ago

        Radial menus that slow time are the objectively superior pad method. Playing Doom 2016 on Nightmare with a 360 controller.