every souls game should absolutely have an easy mode. yes, even if that means having options that make the game 'play itself', the last of us 2 has such systems, stop gatekeeping the intellectually disabled from your precious safe space, fucking weirdos. for example having to trek back through an area every time i lose to a boss fight (often with intentionally misleading attack animations and patterns) adds absolutely nothing to the game and only serves to gatekeep people with ADHD and the like from learning attack patterns or practising other gameplay maneuvers, and letting me chose to restart a boss fight instead of losing all my XP and having to restart the area (with equipment damage slowly accumulating) takes nothing away from the ''''aesthetic'''' and ''''mystery'''' and ''''atmosphere''''. the enemy ambushes and traps are cute the first time encountered, but become mere drudgery the 12th or 30th time.
I always hated when gamers would point to a person with a disability being able to beat Dark Souls or Sekiro or whatever and go "See, this disabled person could beat the game, therefore the accusations of ableism are invalid!"
i am lucky enough to have never encountered that particular brand of idiocy, its like arguing that we don't need any public support at all for disabled people because some of them are world class athletes.
every souls game should absolutely have an easy mode. yes, even if that means having options that make the game 'play itself', the last of us 2 has such systems, stop gatekeeping the intellectually disabled from your precious safe space, fucking weirdos. for example having to trek back through an area every time i lose to a boss fight (often with intentionally misleading attack animations and patterns) adds absolutely nothing to the game and only serves to gatekeep people with ADHD and the like from learning attack patterns or practising other gameplay maneuvers, and letting me chose to restart a boss fight instead of losing all my XP and having to restart the area (with equipment damage slowly accumulating) takes nothing away from the ''''aesthetic'''' and ''''mystery'''' and ''''atmosphere''''. the enemy ambushes and traps are cute the first time encountered, but become mere drudgery the 12th or 30th time.
deleted by creator
Catch me over here using the steam deck suspend feature as a pause.
I always hated when gamers would point to a person with a disability being able to beat Dark Souls or Sekiro or whatever and go "See, this disabled person could beat the game, therefore the accusations of ableism are invalid!"
i am lucky enough to have never encountered that particular brand of idiocy, its like arguing that we don't need any public support at all for disabled people because some of them are world class athletes.