cross-posted from: https://lemmygrad.ml/post/5362703
They're either pixel-shit or wastelands or some shit.
At times, they seem very grey-ish, like the Dune duology by Denis Velleneuve.
The color palette's just not doing it for me.
And at times, the gameplay is the same... Remember when Nintendo made games with more gameplay "gimmicks"? I miss those "gimmicks" because they made things interesting, but at least Echoes of Wisdom (the new Zelda game) will have something like that... Even the Indie games can sometimes over-use the Unity engine or Unreal Engine 5.
It may be because I'm depressed, but aside from OMORI, which is also a bit derivative from other RPG Maker games (I still love it), nothing really... Idk, looks interesting?
h a l p
I just had a thread about suggesting me games, but I'm running into the same problem as before.
...I... probably should at least try them, at least some, but I feel like I'll run out of games that ARE good and then quickly bump into games that ARE bad. I don't know. Maybe just me. Probably lol
Thoughts? Do you think too many games nowadays look the same or "samey"? Do you think many have this problem?
Yeah, I'm trying to find something right for me.
I just feel like the gameplay loops are the same.
Say, anything dealing with the Ottoman Empire outside Assassin's Creed Revelations?
Or RTS games?
Against the Storm. Remember when you would beat a level in WarCraft 2, but then leave an enemy building so you could derp around for an hour mining all the gold and making cities? AtS is a game entirely like that.
It's real time with pausing and you focus on building up an economy to survive storm seasons. There's events/quests that can be found out in the wilderness, but you can actually win games without ever leaving the start area.
I just wish it had a Dinotopia mod, because someone else brought up how great it would be for it and I haven't gotten that out of my head lol
One suggestion that I'd like to make is consider games without gameplay loops. In particular, puzzle games.