Even if you’re not a gamer, you would have heard about the massive international success of China’s first AAA game, Black Myth: Wukong, based on the classic Chinese tale Journey to the West.
The game has excited a lot of people, including many Chinese who feel that this kind of soft power is a perfect opportunity to show Chinese culture to the world, free from the confines of biased and negative mainstream media representations of the country.
But as with every success from China, there are detractors. Some in the industry are claiming the game lacks diversity, and that its developers are sexist.
How relevant are those smears? And why is Wukong such a massive success?
Today I’ll all those questions and more with my special guest, podcast host and media personality @CarlZha
This is Reports on China, I’m Andy Boreham in Shanghai. Let’s get reporting!
#wukong #gaming #diversityandinclusion
It’s been a hugely popular story for 500 years though? A show didn’t popularize it. I haven’t seen many women, for sure, but I don’t recall many in the book/oral story either, but I could just be forgetting some.