• Wheaties [she/her]
    ·
    3 months ago

    [from one of the games reviews]

    Imagine a game set in a Discworld Universe that evolved to early 21st century. With writing quality, dry wit and poignant moments almost on par with legendary Terry Pratchett's writings.

    goddamnit i don't even like tactics games but this makes me want to play it

    • Frank [he/him, he/him]
      ·
      3 months ago

      The devs are brilliant. They've had a string of incredible games that don't miss. I haven't played tbw yet but one of their previous games, heat signature, is a masterpiece of sand box tactical fucking around to do the coolest shit possible. One time i did an assassination mission by teleporting past all the guards, blowing out the window with a shotgun, and ejecting everyone in to space. Then the teleporters quirk kicked in - after a few seconds it returned you to your point of origin, so i was safely back inside the ship while the target and their guards floated through the deep black.

      • bunnygirl [she/her]
        ·
        3 months ago

        Heat sig is such an awesome game, one of the rare cases where I just got immediately hooked the moment I saw the trailer

        A few funny broken strats:
        Mission targets are always swappable even when not on the ship so you can do assassinations by flying next to a ship, stepping out of your pod into space, and then just swap places with your target (also works for rescue and capture, but you need to then quickly grab the target with your pod)

        Hijacking another ship is pretty goofy, since you can actually use the guns, i.e. if you're doing a hard mission you can just hijack an easier allied ship and blast down your target or even detach rooms for stealing missions etc

        Traps are broken as hell, basically you can throw a trap, teleport it back to you and then deploy it. It'll keep the momentum it had while being thrown so you can basically just throw active traps (hint: use glitch traps)