I haven't played nor watched league enough to make an informed comparison.
The biggest difference design wise are
-variable turn rates making kiting harder, which opens up the design space for melee adcs without a dash
-denying giving reduced xp, which makes lanes with large skill gaps absolute blowouts
-most abilities are smartshot, which de-emphasizes mechanical skill in favor of macro knowledge on when to push your buttons
-woods does not spawn for the first minute, meaning that dedicated jungle isn't a thing.
The entire roster is free without any grinding, which is what made me get into it over league ten years ago.
Here is a guide for making the LOL>DOTA switch written by the most popular third party stats site:
If you understand csing, and the general concepts of vision and timings, you are over the majority of the hard part, and will likely calibrate at a higher rank than me.
deleted by creator
I am a DOTA 2 player.
deleted by creator
I haven't played nor watched league enough to make an informed comparison.
The biggest difference design wise are
-variable turn rates making kiting harder, which opens up the design space for melee adcs without a dash -denying giving reduced xp, which makes lanes with large skill gaps absolute blowouts -most abilities are smartshot, which de-emphasizes mechanical skill in favor of macro knowledge on when to push your buttons -woods does not spawn for the first minute, meaning that dedicated jungle isn't a thing.
The entire roster is free without any grinding, which is what made me get into it over league ten years ago.
Here is a guide for making the LOL>DOTA switch written by the most popular third party stats site:
If you understand csing, and the general concepts of vision and timings, you are over the majority of the hard part, and will likely calibrate at a higher rank than me.