• FumpyAer [any, comrade/them]
    ·
    edit-2
    17 days ago

    Games like Disco take soooo much labor. Wasn't it like 8 writers over 3+ years? Not to mention the art, music, voice talent/direction.

    The indie Disco would be a totally different game.

    • Belly_Beanis [he/him]
      ·
      17 days ago

      I haven't played it, but wasn't it initially developed independently and later got bought out as part of something unrelated? Like they did exactly what the derpshits above were talking about and still got screwed lol