• RNAi [he/him]
    ·
    11 months ago

    Never played any map-and-wallclock games, but they should have bourgeois-do-fascism, bourgeois-do-fascist-terrorist-abroad and politburo-do-revisionism to make it more realistic

    • AcidMarxist [he/him, comrade/them]
      hexagon
      ·
      11 months ago

      Next update adds companies and changes to make world powers more imperialist in their diplomacy. Vicky is otw to actually existing capitalism

    • CriticalOtaku [he/him]
      ·
      11 months ago

      Yeah, while the game does a pretty good job of modelling Marx's theories on a national scale, there's a bunch of stuff missing regarding how international politics operates (no 3 way wars/civil wars, no international meddling while a war is underway), and some deliberately gamified design choices (your capital always stays loyal to the player during a Revolution, so as the Tsar all you need to do to defeat the Bolsheviks is to demilitarize the whole of Russia except for St. Petersberg, then crank the number of barracks in the capital to something ridiculous) make it less a simulation and more "Alt-history Wish Fulfillment Power Fantasy".

      Also I don't have any idea what that post is talking about, going turbo laissez-faire feels like the easiest path in the game.

      • RNAi [he/him]
        ·
        11 months ago

        WHAT? Not even multiple-countries-invading-you after doing a 1917 revolution?

        • CriticalOtaku [he/him]
          ·
          11 months ago

          In the lead up to a war/civil war there's a countdown meant to simulate mobilization, where you can exchange diplomatic favours for support from other nations (and even that is very limited, it's almost impossible to get reasonable terms from the ai), but once the war is underway there's no way to add belligerents, and while one war is underway you can't start another war. (I think this is an engine limitation rather than a game design choice, to cut down computational cost.)

          Technically you can create a coalition before a war with the goal to enact regime change (and coalitions can be pretty useful), but the ai doesn't really do that either. shrug-outta-hecks The model for military conflict they're using is meant to simulate the web of diplomacy that triggers World War 1 rather than the conditions of the Russian Civil War post-October Revolution, so some fucky wucky stuff with civil wars happen that result in hilarious things like France splitting itself into smaller and smaller halves based on escalating reactionary ideology, due to the Paris Commune or something lol.

          (Being generous you could say it's alt-history modeling of the Spanish Civil War but that's being reaaaaaaaally generous)

      • Collatz_problem [comrade/them]
        ·
        11 months ago

        going turbo laissez-faire feels like the easiest path in the game.

        It's easier, but less efficient.

        • CriticalOtaku [he/him]
          ·
          edit-2
          11 months ago

          Truuuuuue but sometimes I just want Economy go Brrrrrr rather than to micromanage every last goddam textile factory in the country

  • barrbaric [he/him]
    ·
    11 months ago

    powercry-2 NOOOOOOOOOOOO THE COMMUNISTS AREN'T AUTHORITARIAN ENOUGH TO BE REALISTIC

  • trudge [comrade/them]
    ·
    11 months ago

    It's the year 2544. Victoria 72 has been released. Each individual and their consumption habits have been meticulously detailed, and you find a prole with your name and same economic circumstances being sucked dry by the bourgeoisie with detailed financial modeling of how they are doing it. At that moment, your landlord sends you an automated email reminder that you will be evicted in 7 days if you miss your rent. You somehow still don't get it and go back to playing the game.