No matter what I do in my games, how industrialised I become, how low I keep the prices of consumer goods or up the SoL, the radical red wave will overwhelmingly take over my nation and the world.
Communist Germany and Netherlands, British...
Yeah, while the game does a pretty good job of modelling Marx's theories on a national scale, there's a bunch of stuff missing regarding how international politics operates (no 3 way wars/civil wars, no international meddling while a war is underway), and some deliberately gamified design choices (your capital always stays loyal to the player during a Revolution, so as the Tsar all you need to do to defeat the Bolsheviks is to demilitarize the whole of Russia except for St. Petersberg, then crank the number of barracks in the capital to something ridiculous) make it less a simulation and more "Alt-history Wish Fulfillment Power Fantasy".
Also I don't have any idea what that post is talking about, going turbo laissez-faire feels like the easiest path in the game.
In the lead up to a war/civil war there's a countdown meant to simulate mobilization, where you can exchange diplomatic favours for support from other nations (and even that is very limited, it's almost impossible to get reasonable terms from the ai), but once the war is underway there's no way to add belligerents, and while one war is underway you can't start another war. (I think this is an engine limitation rather than a game design choice, to cut down computational cost.)
Technically you can create a coalition before a war with the goal to enact regime change (and coalitions can be pretty useful), but the ai doesn't really do that either. The model for military conflict they're using is meant to simulate the web of diplomacy that triggers World War 1 rather than the conditions of the Russian Civil War post-October Revolution, so some fucky wucky stuff with civil wars happen that result in hilarious things like France splitting itself into smaller and smaller halves based on escalating reactionary ideology, due to the Paris Commune or something lol.
(Being generous you could say it's alt-history modeling of the Spanish Civil War but that's being reaaaaaaaally generous)
Yeah, while the game does a pretty good job of modelling Marx's theories on a national scale, there's a bunch of stuff missing regarding how international politics operates (no 3 way wars/civil wars, no international meddling while a war is underway), and some deliberately gamified design choices (your capital always stays loyal to the player during a Revolution, so as the Tsar all you need to do to defeat the Bolsheviks is to demilitarize the whole of Russia except for St. Petersberg, then crank the number of barracks in the capital to something ridiculous) make it less a simulation and more "Alt-history Wish Fulfillment Power Fantasy".
Also I don't have any idea what that post is talking about, going turbo laissez-faire feels like the easiest path in the game.
WHAT? Not even multiple-countries-invading-you after doing a 1917 revolution?
In the lead up to a war/civil war there's a countdown meant to simulate mobilization, where you can exchange diplomatic favours for support from other nations (and even that is very limited, it's almost impossible to get reasonable terms from the ai), but once the war is underway there's no way to add belligerents, and while one war is underway you can't start another war. (I think this is an engine limitation rather than a game design choice, to cut down computational cost.)
Technically you can create a coalition before a war with the goal to enact regime change (and coalitions can be pretty useful), but the ai doesn't really do that either. The model for military conflict they're using is meant to simulate the web of diplomacy that triggers World War 1 rather than the conditions of the Russian Civil War post-October Revolution, so some fucky wucky stuff with civil wars happen that result in hilarious things like France splitting itself into smaller and smaller halves based on escalating reactionary ideology, due to the Paris Commune or something lol.
(Being generous you could say it's alt-history modeling of the Spanish Civil War but that's being reaaaaaaaally generous)
It's easier, but less efficient.
Truuuuuue but sometimes I just want Economy go Brrrrrr rather than to micromanage every last goddam textile factory in the country