I've started growing weary of the franchise and still play 5 if I play at all. It's very eurocentric, believes in Great Man, and believes in End of History nonsense. It has warped multiple generations' understanding of history as something deterministic. Like Native Americans didn't have cars because they never researched animal husbandry so that's why they got wiped out by the technologically superior Spanish.
There's no implementation of food cultivation outside of European style farming. There's no alternate tech trees for not having certain resources. Hint: if there aren't any sources of iron near you, you're not discovering steel. If there are no horses, you're not discovering horseback riding. The list goes on and on.
This doesn't even get into how it applies government and law. It's still "Pick good guy form of government to make people happy and authoritarian evil gobermint to build military units faster."
Yeah in Civ VI they include communism, fascism and "democracy" in the game overtly as government types (Civ V had vague social policy trees of order, autocracy and freedom). Liberalism is a policy card that every government can use that gives happiness. Capitalism is a separate policy that everyone gets that includes some economic policy cards. Pretty damn lib shit, where to start with the problems here? It's so incoherent and capitalist-realist brained. Capitalism and Liberalism are inevitable and permanent. If you are communism you aren't a democracy apparently, and democracy is actually when you let corporations do whatever they want in a bourgeois dictatorship.
They also made the prominent feature of communism internal trade routes, which really is just indicative of siege communism conditions of the USSR and the war mode of those revolutions. In Civ it wouldn't necessarily be that way if most of the world was communist and at peace for instance, the prominent boosts for communism should be happiness boosts, production boost and science boost is there and good & getting rid of gold as a resource and converting it into bonuses for other things like production and growth.
I don't expect a mainstream game to use overt marxist analysis, but this is very sloppy design. Why not call the 3 government types instead "Liberal Democracy", "Communist Republic" & "Fascist Autocracy". Something like that at least to keep it consistent. Then have you unlock Liberal Democracy first, and then have some decisions and events and conditions that allow you to go one way or the other (by suppressing the revolution or by letting it wash over your nation). Fascist countries should demand constant war and burn out really quick, and have to regress back into a social-democratic "Liberal Democracy". Communist Republics could likewise regress through a color revolution event back into Liberal Democracies.
Civ VI doesn't have any leader of AES states. It's lib shit. I like it, but it's lib shit
I thought I didn't buy Civ 5 or 6 because I was tired of the franchise but it turns out it's actually because I uphold AES, good to know.
I've started growing weary of the franchise and still play 5 if I play at all. It's very eurocentric, believes in Great Man, and believes in End of History nonsense. It has warped multiple generations' understanding of history as something deterministic. Like Native Americans didn't have cars because they never researched animal husbandry so that's why they got wiped out by the technologically superior Spanish.
There's no implementation of food cultivation outside of European style farming. There's no alternate tech trees for not having certain resources. Hint: if there aren't any sources of iron near you, you're not discovering steel. If there are no horses, you're not discovering horseback riding. The list goes on and on.
This doesn't even get into how it applies government and law. It's still "Pick good guy form of government to make people happy and authoritarian evil gobermint to build military units faster."
Yeah in Civ VI they include communism, fascism and "democracy" in the game overtly as government types (Civ V had vague social policy trees of order, autocracy and freedom). Liberalism is a policy card that every government can use that gives happiness. Capitalism is a separate policy that everyone gets that includes some economic policy cards. Pretty damn lib shit, where to start with the problems here? It's so incoherent and capitalist-realist brained. Capitalism and Liberalism are inevitable and permanent. If you are communism you aren't a democracy apparently, and democracy is actually when you let corporations do whatever they want in a bourgeois dictatorship.
They also made the prominent feature of communism internal trade routes, which really is just indicative of siege communism conditions of the USSR and the war mode of those revolutions. In Civ it wouldn't necessarily be that way if most of the world was communist and at peace for instance, the prominent boosts for communism should be happiness boosts, production boost and science boost is there and good & getting rid of gold as a resource and converting it into bonuses for other things like production and growth.
I don't expect a mainstream game to use overt marxist analysis, but this is very sloppy design. Why not call the 3 government types instead "Liberal Democracy", "Communist Republic" & "Fascist Autocracy". Something like that at least to keep it consistent. Then have you unlock Liberal Democracy first, and then have some decisions and events and conditions that allow you to go one way or the other (by suppressing the revolution or by letting it wash over your nation). Fascist countries should demand constant war and burn out really quick, and have to regress back into a social-democratic "Liberal Democracy". Communist Republics could likewise regress through a color revolution event back into Liberal Democracies.