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Not even then, really. Everything in it is just so completely and utterly shallow even compared to comparable things in The Sims 3. It has a huge variety of things that do basically nothing with a core gameplay loop that's even more of just a "passively win" idle game than the earlier games. I've pirated it a few times over the years to see what's been added and it's always just sort of disappointing and the new content is less interesting than it sounded like.
It's really disappointing that they just kind of stripped down 3 and then just treaded water ever since instead of building on any of the mechanics 3 introduced.
It was weirdly complex and could basically be summed up as "imagine if all the little side mechanics Sims 4 got from DLCs were actually fleshed out into full fledged mechanics with at least some content to them, it actively simulated the entire neighborhood at once which was also bigger and had more stuff in it, and its difficulty was curved a little more towards actually having to try a little like in earlier games."
It also took forever to load and would actively break without a community patch to regularly fix and clean up invalid background simulation stuff because of compounding errors with said simulation, like background-simulated sims glitching into invalid positions and spamming pathfinding errors - the community patch ran a garbage collection script every in-game day to detect and fix those before they could get out of hand and it worked great. But apart from that it was really good and an iterative improvement over The Sims 2 which had been an iterative improvement over The Sims. It would have been amazing if The Sims 4 had just sort of cleaned it up and kept building on that complexity instead of rebuilding something simpler from the ground up and switching into a minimum-viable-product content churn forever because it's sitting in a niche where it has no real competition at all.
totally agree. even sims 2! like LGR touches on in the video there are still aspects of the sims 2 that have more depth, more care than sims 4. it's not just animations, there are game mechanics too that have devolved since 2.
Not even then, really. Everything in it is just so completely and utterly shallow even compared to comparable things in The Sims 3. It has a huge variety of things that do basically nothing with a core gameplay loop that's even more of just a "passively win" idle game than the earlier games. I've pirated it a few times over the years to see what's been added and it's always just sort of disappointing and the new content is less interesting than it sounded like.
It's really disappointing that they just kind of stripped down 3 and then just treaded water ever since instead of building on any of the mechanics 3 introduced.
I guess it’s an okay porn game with some mods? If that counts for anything
Everyone I've ever known who played The Sims 4 basically just played it because WW is a thing, yeah lmao.
I'll admit I don't have s3 experience
It was weirdly complex and could basically be summed up as "imagine if all the little side mechanics Sims 4 got from DLCs were actually fleshed out into full fledged mechanics with at least some content to them, it actively simulated the entire neighborhood at once which was also bigger and had more stuff in it, and its difficulty was curved a little more towards actually having to try a little like in earlier games."
It also took forever to load and would actively break without a community patch to regularly fix and clean up invalid background simulation stuff because of compounding errors with said simulation, like background-simulated sims glitching into invalid positions and spamming pathfinding errors - the community patch ran a garbage collection script every in-game day to detect and fix those before they could get out of hand and it worked great. But apart from that it was really good and an iterative improvement over The Sims 2 which had been an iterative improvement over The Sims. It would have been amazing if The Sims 4 had just sort of cleaned it up and kept building on that complexity instead of rebuilding something simpler from the ground up and switching into a minimum-viable-product content churn forever because it's sitting in a niche where it has no real competition at all.
totally agree. even sims 2! like LGR touches on in the video there are still aspects of the sims 2 that have more depth, more care than sims 4. it's not just animations, there are game mechanics too that have devolved since 2.