It's an interesting divergence compared to the sorts of enemies you fight in most Western RPGs. Imagine running into any of these guys or the evil house from FF7 in an Elder Scrolls
It's an interesting divergence compared to the sorts of enemies you fight in most Western RPGs. Imagine running into any of these guys or the evil house from FF7 in an Elder Scrolls
Triceratops tank goes hard.
It's such a different take on the concept of a "monster." I feel like most Western devs try to stay within fairly tight genre trappings or approach things from a lore/ecological/biological perspective
Not to mention so many of them are beholden to D&D and an rpg MUST have the usual rogue's gallery of orcs, goblins, golems, dragons etc.
I think it's also just residual Tolkien influence where they want their worlds to feel immersive and realistic