Fun fact: the fucking loser that made this got bullied so hard he deleted everything related to this off his social media accounts.

Also I agree with the fella that says we need to being back tarring and feathering, exclusively for techbros

Article source: https://www.thewrap.com/ai-princess-mononoke-remake-trailer-slammed-online/

“I strongly feel that [artificial intelligence] is an insult to life itself,” the original’s legendary animator Hayao Miyazaki has previously said

A “Princess Mononoke” film created using so-called generative AI was slammed by fans on social media after its release earlier this week.

“One day we’ll wake up, and there won’t be any more Princess Mononoke, Gravity Falls, Avatar or animated films like Wolf Children or Arcane… just AI-generated soulless garbage,” wrote @goroweko on X, formerly Twitter. “I don’t want that so bad.”

The AI-generated remake goes up against the original “shot-for-shot” and was created by AI entrepreneur PJ Acetturo, combining AI-generated CGI shots that match the fim. The result is a “crime” that turns “a 15-year-old Japanese girl into a white woman with a smoky eye and bikini tan lines” and “‘is enough for me to think we should bring back tarring and feathering,” literary agent Roma Panganiban wrote on X.

Acetturo has made it clear he’s proud of his production, no matter what reaction it’s received. “I’ve wanted to make a live action version of Studio Ghibli’s Princess Mononoke for 20+ years now. I spent $745 in Kling credits to show you a glimpse of the future of filmmaking,” he wrote on X.

The AI filmmaker added that he was “being interviewed on the BBC today about my films” and “Clients are reaching out like crazy.”

He was challenged in the BBC segment, with one of the British network’s contributors noting that it seemed that there was something lacking in AI-created content.

“I’m sure there will be some criticism of this. I’ve heard Miyazaki is anti-AI. That’s okay,” the filmmaker wrote online. “I made this adaptation mostly for myself, because his work makes me want to create new worlds. We should look for ethical ways to explore AI tools to help empower artists to create.”

He posted a side-by-side comparison of his trailer with the beautifully crafted original:

The Mononoke trailer is a shot-for-shot remake of the trailer. This film has been in my head for two decades. I love this world so much.

I hope this meager adaptation inspires others to further explore their favorite worlds. Here's the side by side comparison: pic.twitter.com/eDu8ASOBU6

— PJ Ace (@PJaccetturo) October 3, 2024 His statements were called out as problematic by actor Swann Grey, who tweeted in response, “‘I’ve heard Miyazaki is anti-AI. That’s okay.’ … Excuse you? To say that in the same breath as the word ‘ethical’? And to call a shot-for-shot remake ‘creating a new world’? Zero creativity, zero respect, and zero concept of what art is. You’re not an artist — you’re a fraud.”

Miyazaki himself has stated, when presented with an example of the use of AI in animation, that “I strongly feel that this is an insult to life itself.”

  • anarcho_blinkenist [none/use name]
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    edit-2
    3 months ago

    Art (real art) at it's core, is an extension of the artists soul. It is personal. It comes from the unique perspective of another human being. Could a true AI make art? Absolutely, if it could express it's own perspective. Algorithmically generated art is not that, it is the defacing of the personal experience.

    the 'AI-art' models don't do it on their own, they necessarily require a unique perspective of another human being or a few and (sometimes more sometimes less) creative trial-and-error constructing and formulating of artistic ideas for the medium through prompts, edits, multiple layered passes, etc. It's not a particularly fulfilling medium or process to me personally, but there is an active undeniable component of human perspective being applied in creative ways. Bad art, lazy derivative art, and plagiarism has always existed; and has always been recognized as such by the critical observer. Same with direct forgeries. The means of them being made easier to create and being socially and societally problematic for the climate or the job market doesn't change what the thing "is." Nor does the tools used becoming "smarter."

    I've been a studied-and-practiced artist most of my life in many mediums and forms, traditional and digital, visual and musical and textual and spoken, you name it. The term of "art" is not as restrictive as you think it is. And speaking about "real art" smacks of a self-importance; because there is no definition of "real" vs "fake" art that you can create that doesn't dissipate when you zoom in on any of its delineations. A banana taped to a wall is "real art" in the context of its creation and purpose. The artist didn't make the tape; they didn't build the building and erect the wall --- nor finish and paint the wall to which it is taped. They also didn't grow the banana or transport it to the store to be bought. What makes this different, materially, not just how you personally "feel" about what it 'does to "real art?" Is photography art? They're often only capturing what is already there; and a lot of photography these days is done digitally with all sorts of AI focus, recognition, and lighting tools. Is someone using AI face-recognition fuzzy select tool to crop something in a digital artwork or photo edit 'no longer making art' because they didn't do the work themselves? If they use a machine-learning tweening process in an animation? What if they print an AI-art image and then do hand-work on it, or use components of it in another piece? You run into a Ship-of-Theseus problem --- when does it stop and start being "art?" At what point does "not real art" become "real art" and vice versa?

    I make art and I also have known a lot of artists over the years. imo artists in general have an over-inflated and even mythologized sense of themselves and what they do, and I've felt they demonstrate it when they fight to distinguish some core spiritualistic difference between what they do and what others do (often doing petty-bourgeois cudgeling of other laborers). And with these machine learning models too, people are using tools which are already among the countless "AI" tools of more-or-less complexity already widespread used in digital painting, animation, modeling, music production, in both digital photography and photo editing, in both digital videography and video editing, and even to some degree in writing (predictive texts, spellcheck, formatting suggestions,) etc; and even these image models tools themselves at their current stage "learn" really not all that much different from people on a fundamental level, as any artist who has seriously studied and understands how they work could tell you if they're being honest with themselves.

    Artists don't try to depict an image from what they "know," they do repetition after repetition of what they actually see in reference (including from other people, and from other artworks copying their favorite artists over and over regardless of what that artist wants) drawing humans and objects and representations of them over and over in different angles, and lightings, and stances, styles, and in their individual parts and aspects (including angle, shapes, planes, etc.) over and over and over etc. to train themselves to break down and be able to reproduce and utilize these things and aspects of things in their different variables, angles, forms in different contexts, to be able to reproduce and utilize these objects or aspects when and where they are called for ie. "prompted" (as an internally-driven prompt or an external commission request) from the agglomerated experience. People who draw what they "know" are going to make things worse than even the wonkiest image model lol. That's the first thing you learn is to not draw what you "know," draw what you see. Nobody learned how to do perspective drawing by drawing what we think proper perspective looks like. We had to break it down into formulaic and often binary constructs and rules and then do mass-repetition for various objects in various perspectives to begin to slowly make them more and more after endless repetition align with the actual proper perspective. The biggest difference between us and these particular tools is just that we have the ability for fluidly abstracting conceptions-of-objects external of their visual presence; where a machine learning image model doesn't; though even that can be approximated with tagging systems and metadata on the training data. Again, not particularly fulfilling for me personally, and there are other (much more material and important) implications and issues with its current applications and ownership and consumption in our current societal organization; but that doesn't change what it is or what it does or the relationship to art.

    Artists complaining about this as some soul-doom insult to "real art" are, in my opinion as an artist, engaging in petty-bourgeois self-obsession; because automation has been destroying working class relations to their labor for like a decade and a half causing all the same disgust and panic and collapse of self-sense and self-worth and philosophical dread and alienation as well as removing peoples material wages they need to live for 15-20 years. And people have been organizing and rallying around fighting it or working at challenging its material and social implications and the question of its ownership; but petty bourgeois artists as intelligentsia didn't care because it was only the "unskilled blue collar peons unlike my called-from-high spark of divinity ~craft~."

    I can't tell you how many times I've heard from artists of all kinds "yeah machines can do A B and C jobs but they'll never be able to xyz" But now artists are facing a material and philosophical undermining on many fronts just like all laborers have been from automation for 15-20 years and maybe once the ego-shattering ends they can realize they have to throw in with the workers as workers and stop over-inflating their importance. I'm an artist, but this stuff is to me not much different than any worker watching a machine do any job they dedicated their life to perfecting, but it does it in a fraction of the time and gets better and better at it but without any of the "soul" (which begs the question, what is the "soul," in what I do, and was there one? hence the spiraling philosophical horror). In fact, this exact phenomenon is a tale as old as John Henry.

    • Dirt_Owl [comrade/them, they/them]
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      edit-2
      3 months ago

      What is the "soul"

      As I said "It is personal. It comes from the unique perspective of another human being."

      I am not talking about something metaphysical. I am talking about the unique art styles people have because we all experience "what we see" differently. What colours we choose to emphasise, what physical characteristics we choose to emphasise. It's always slightly different from one person to the next because we all experience life in a different way.

      Is photography art? They're often only capturing what is already there; and a lot of photography these days is done digitally with all sorts of AI focus, recognition, and lighting tools.

      Yes it is art. What is the photographer choosing to emphasise? What tools are they choosing to use?

      Creative works are people expressing their experiences. That's why Roger Waters singing about his "wall" will always feel less shallow that McDonalds singing that they're lovin' it. Yes, art when it's "a job" involves a lot of simply following rules and skills learned, like any other marketable skill, but that's a different kind of art that quite frankly, most people find a little hollow.

      This sort of paint by numbers stuff is why people are getting sick of Marvel movies. Because we can tell the people making it are just meeting quotas. That's the kind of shit the corporations funding AI want to replicate.

      As far as ego is concerned, that's a whole other kettle of fish. Yes, sure, that exists in every craft. A lot of it seems to stem from it being something that most poor people don't have time to do, but that's a capitalism problem, not the fault of art. But honestly on the other side of the coin, there are a lot of poor artists out there and art/artists on the are whole also massively undervalued by our society "Oh, let me guess you have an art degree? Heh, should have studied something more useful. You'll be poor forever."

      Art is undervalued, like all all labor, by the ruling class, which is why artists frustrate them so much and they are so keen to automate art, so they can produce art to sell cheaper and make a lot of profit. They will, and it will probably dominate the commercial world if it ends up becoming cheaper than hiring artists and the capitalism hasen't completely collapsed by then.

      But it will suck and be samey and it will be missing something. Because it will be algorithmiclly generated collage scraped from already existing content, without the personal context, by a machine that doesn't have any perspective, personal experiences or attachment to what it is making.

      Artists complaining about this as some soul-doom insult to "real art" are, in my opinion as an artist, engaging in petty-bourgeois self-obsession

      Also, I get frustrated with the idea that anything other than a surface appreciation of art is the same kind of snobbery we see in "exclusive" art scene of the upper class.

      No, appreciating the creativity and meaning the artists put into a low budget, small team indie movie or game isn't fucking bourgeois. Finding meaning in art and creating folk heros is something peasants have done since humans could think.

      • UlyssesT
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        edit-2
        2 months ago

        deleted by creator