• Philosophosphorous [comrade/them, null/void]
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    edit-2
    1 month ago

    the pic on the right looks so much better imo (and i say that as someone that loves the OG halo armor design), it actually looks like a kind of large muscular guy wearing bulky power armor. most soldiers even in modern times don't look slender and v shaped when they wear their body armor and pouches and such, carrying weight around your hips is optimal to reduce pressure on your spine. even if this cybernetic super soldier was somehow also a dehydrated half-starved bodybuilder with shredded vanity muscles and 0% body fat, which would be unhealthy and unrealistic and impractical for someone expected to have enough stamina to take part in technical long term spec ops combat missions, you shouldn't be able to see that through the power armor. under the armor the dude should look like a gorilla (muscular and round with a healthy layer of fat, think mr. atlas or butterbean) or a twink (skinny but with endurance and stamina, very efficient but not too large muscles, think Bruce Lee or the skinny glasses guy from Full Metal Jacket)

    • WhatDoYouMeanPodcast [comrade/them]
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      1 month ago

      I agree. The updated graphics do a really good job of describing depth and perspective. I love that she traces around the bending of the arm - like clearly she perceives that the arm is coming forward out of the shot. It's no longer just moving a model out of the t pose; you have the technology to really capture a character cinematicly: background, light, materials, and anatomy all need to come together.

      And, by the way, here's the plate armor for an old king of Sweden from Wikipedia

      Show

    • Grebgreb [he/him]
      ·
      1 month ago

      Another thing to note is that he is not properly proportional to an actual human, at least in Halo 2. So it's possible ue5 chief just has actual human proportions unlike in Halo 1,