Its a walking sim but I'm enthralled. Its so very well made

  • Parzivus [any]
    ·
    1 month ago

    Walking sims are underrated. There are a few story heavy RPGs that I probably would've enjoyed more if the combat was stripped out

    • Esoteir [he/him]
      ·
      1 month ago

      100-com

      what gamer-gulag aren't ready to hear yet is that disco elysium and night in the woods are both walking sims

    • roux [he/him, they/them]
      ·
      1 month ago

      Dear Esther and Gone Home are goddamn treasures. I'm so glad others like walking sims. They get shit on so much by g@mers.

    • Gorb [they/them]
      hexagon
      ·
      1 month ago

      Planescape torment moment the combat in that game was pointless. I love me a good walking sim, still wakes the deep was brilliant.

  • ryepunk [he/him]
    ·
    1 month ago

    I watched Vinny from nextlander play through it and it's really a great game.

  • LaGG_3 [he/him, comrade/them]
    ·
    1 month ago

    Had the day off so I finally played it. I liked it overall, but the "scary action" parts kinda sucked (which is common with these kinda games - e.g. Soma)

    • Gorb [they/them]
      hexagon
      ·
      1 month ago

      Agreed those parts were the most frustrating and weakest parts that kinda pulled me out of the experience. In contrast I actually didn't mind it in Soma so much as those sections seldom were much of a threat so managed to pass them without much frustration. But they didn't add much to the experience tbh the narrative and environment of that game was already perfect enough

      • LaGG_3 [he/him, comrade/them]
        ·
        1 month ago
        spoiler

        Yeah, the horse monster maze was mostly easy to figure out what to do, but I lost my patience when trying to complete it, which probably made it the worst of the three.

        The graveyard maze and fetus duct maze at least were confusing enough that I kinda got some sort of (seemingly intentional) emotional response from the gameplay

        It's hard to hold it against the game - bigger budget games have the same kinds of problems. It's hard to have a horror gameplay set piece that's tricky enough to emotionally engage you yet not have too many frustrating restarts.