https://fxtwitter.com/SteinMakesGames/status/1844305364424212585

  • TerminalEncounter [she/her]
    ·
    edit-2
    11 hours ago

    They put Linear A in unicode, a language no one speaks anymore in a script we dont know how to decipher. Thankfully, in case we have some Encino Man style shenanigans, some Cretan from 3000 years ago will be able to type and read it and explain what it is exactly that we've decided should be supported in unicode.

    • KoboldKomrade [he/him]
      ·
      10 hours ago

      Honestly its one of the better things tech bros have done. Unicode seems to be extremely liberal with what it'll include. Its been a bit historically biased (adding fake languages a la klingon before real, actually currently used scripts). But they're at least trying and providing what I hope is real support to linguists and those of us who just like to see how other people do scripts.

      • 12022081631 [he/him]
        ·
        edit-2
        9 hours ago

        i have been a roadside unicode appreciator since i was a little baby looking at the early windows character maps. thanks so much for these comments.

      • thethirdgracchi [he/him, they/them]
        ·
        10 hours ago

        Nah, Linear A was a real language written and spoken by thousands of people across hundreds of years. Tengwar is a made up fantasy language by a madlad in England.

  • context [fae/faer, fae/faer]
    ·
    12 hours ago

    yeah but scribing your code onto the tablets before feeding them into the computer to compile is a huge pain in the ass

  • UlyssesT [he/him]
    ·
    10 hours ago

    There should be a Bad Quality Copper Seller Simulator.

  • propter_hog [any, any]
    ·
    11 hours ago

    So does Java, btw. Using non-ASCII in code, though, is just brainfuck with extra steps.