• GVAGUY3 [he/him]
    ·
    3 hours ago

    If only games didn't take 8 years to develop as well.

    • TheLepidopterists [he/him]
      ·
      3 hours ago

      This is due to the whole "we need to model the physics of light passing through each bead of sweat" graphics and everything needing to use original assets mostly right?

      I wonder howany people even want such a thing.

      • GVAGUY3 [he/him]
        ·
        1 hour ago

        I have heard some of it is due to trying to prevent crunch, but I'm sure that is minimal, but yeah, most of it is from absurdly complicated graphics.

        • invalidusernamelol [he/him]
          ·
          53 minutes ago

          I'm fine with that, AAA games should be leading the way on solving the rendering equation in novel ways. Luckily they get so excited when they find something that it's published in detail and they do dozens of SIGGRPH presentations on it and after a while everyone else gets it for basically free.

          Spend 8 years and millions of dollars building out engines and tools for mediocre games so good games can selectively use those tools in fun ways on tight budgets.

      • Owl [he/him]
        ·
        1 minute ago

        That's a lot. There's also a lot of project management bloat, churning the same work over and over because the direction of the project keeps changing. And it's also a whole lot that it's become normal for AAA games to have absurd scopes, 70 hour play times, open worlds, every mechanic anyone has ever heard of, etc.